dan63047
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bc49013f21
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spawn_delay implemented + new dead code
Not sure will i use this
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2023-12-06 01:25:00 +03:00 |
dan63047
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5c1f814cbb
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Arcade-like board.
Defenetly will rewrite the way how board is renders
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2023-11-24 00:10:09 +03:00 |
dan63047
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dca0bb10be
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ARS + TGM random
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2023-11-17 23:06:19 +03:00 |
dan63047
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18410079c6
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Reset button now works
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2023-11-16 18:54:36 +03:00 |
dan63047
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fbd10833b2
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RandomWithoutDirectRepetition & BagX2 randomizers
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2023-11-15 18:31:25 +03:00 |
dan63047
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3ec1b672bd
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NRS and RandomWithoutDirectRepetition (Not tested)
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2023-11-15 14:55:47 +03:00 |
dan63047
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da41c6e030
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All lock delay modes implemented
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2023-11-15 00:10:01 +03:00 |
dan63047
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95987c5526
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figuring out how to work with UI
That's reminds me of CSS, but not quite
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2023-11-14 00:48:46 +03:00 |
dan63047
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8add24d849
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Fix lock resets
I still need to implement disabled and gravity lock delay modes
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2023-11-13 00:29:45 +03:00 |
dan63047
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8c40d97d73
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Shadow piece + new texture for minos + lock resets
It's works weird. Also varius fixes (I hope they fix)
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2023-11-12 00:30:00 +03:00 |
dan63047
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87d2459690
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hold + next queue + game over condition
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2023-11-10 22:53:33 +03:00 |
dan63047
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e9e2a21f14
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how to put this into engine???
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2023-11-09 23:43:30 +03:00 |
dan63047
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03b1847f57
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Create LICENSE
damn
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2023-11-08 19:56:32 +00:00 |
dan63047
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cc8ee31cff
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refactor + potential input issue fix (?)
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2023-11-08 22:47:53 +03:00 |
dan63047
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7a3c2c9c43
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Init
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2023-11-07 18:24:43 +03:00 |