TetraStats/lib/data_objects/freyhoe_test.dart

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import 'dart:convert';
import 'dart:developer' as developer;
import 'dart:ffi';
import 'dart:math';
import 'package:logging/logging.dart' as logging;
import 'package:vector_math/vector_math_64.dart';
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import 'dart:io';
import 'tetrio_multiplayer_replay.dart';
class HandlingHandler{
double das;
double arr;
late double dasLeft; // frames
late double arrLeft; // frames
bool sdfActive = false;
bool activeLeft = false;
bool activeRight = false;
int direction = 0; // -1 - left, 1 - right, 0 - none
HandlingHandler(this.das, this.arr){
dasLeft = das;
arrLeft = arr;
}
void movementKeyPressed(bool left, bool right, double subframe){
if (left) {
activeLeft = left;
direction = -1;
}
if (right) {
activeRight = right;
direction = 1;
}
dasLeft = das - (1 - subframe);
}
int movementKeyReleased(bool left, bool right, double subframe){
int lastFrameMovement = processMovenent(subframe);
if (left) {
activeLeft = !left;
}
if (right) {
activeRight = !right;
}
if (activeLeft) {
direction = -1;
}
if (activeRight) {
direction = 1;
}
if (activeLeft && activeRight){
arrLeft = arr;
dasLeft = das;
direction = 0;
}
return lastFrameMovement;
}
int processMovenent(double delta){
if (!activeLeft && !activeRight) return 0;
if (dasLeft > 0.0) {
dasLeft -= delta;
if (dasLeft <= 0.0) {
arrLeft += dasLeft;
dasLeft = 0.0;
return direction;
}else{
return 0;
}
}else{
arrLeft -= delta;
if (arrLeft <= 0.0) {
arrLeft += arr;
return direction;
}else {
return 0;
}
}
}
}
class Board{
int width;
int height;
int bufferHeight;
late List<List<Tetromino>> board;
late int totalHeight;
Board(this.width, this.height, this.bufferHeight){
totalHeight = height+bufferHeight;
board = [for (var i = 0 ; i < totalHeight; i++) [for (var i = 0 ; i < width; i++) Tetromino.empty]];
}
@override
String toString() {
String result = "";
for (var row in board.reversed){
for (var cell in row) result += cell.name[0];
result += "\n";
}
return result;
}
bool isOccupied(Coords coords)
{
if (coords.x < 0 || coords.x >= width ||
coords.y < 0 || coords.y >= totalHeight ||
board[coords.y][coords.x] != Tetromino.empty) return true;
return false;
}
bool positionIsValid(Tetromino type, Coords coords, int r){
List<Coords> shape = shapes[type.index][r];
for (Coords mino in shape){
if (isOccupied(coords+mino)) return false;
}
return true;
}
void writeToBoard(Tetromino type, Coords coords, int rot) {
if (!positionIsValid(type, coords, rot)) throw Exception("Attempted to write $type to $coords in $rot rot");
List<Coords> shape = shapes[type.index][rot];
for (Coords mino in shape){
var finalCoords = coords+mino;
board[finalCoords.y][finalCoords.x] = type;
}
}
}
class Simulation{
}
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// That thing allows me to test my new staff i'm trying to implement
void main() async {
var replayJson = jsonDecode(File("/home/dan63047/Документы/replays/6550eecf2ffc5604e6224fc5.ttrm").readAsStringSync());
ReplayData replay = ReplayData.fromJson(replayJson);
TetrioRNG rng = TetrioRNG(replay.stats[0][0].seed);
List<Tetromino> queue = rng.shuffleList(tetrominoes.toList());
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List<Event> events = readEventList(replay.rawJson);
DataFullOptions? settings;
HandlingHandler? handling;
Map<KeyType, EventKeyPress> activeKeypresses = {};
int currentFrame = 0;
events.removeAt(0); // get rig of Event.start
Event nextEvent = events.removeAt(0);
Board board = Board(10, 20, 20);
Tetromino? hold;
int rot = 0;
Coords coords = Coords(4, 21);
double gravityBucket = 0.00000000000000;
developer.log("Seed is ${replay.stats[0][0].seed}, first bag is $queue");
Tetromino current = queue.removeAt(0);
//developer.log("Second bag is ${rng.shuffleList(tetrominoes)}");
int sonicDrop(){
int height = coords.y;
while (board.positionIsValid(current, Coords(coords.x, height), rot)){
height -= 1;
}
height += 1;
return height;
}
Tetromino getNewOne(){
if (queue.length <= 1) {
List<Tetromino> nextPieces = rng.shuffleList(tetrominoes.toList());
queue.addAll(nextPieces);
}
//developer.log("Next queue is $queue");
rot = 0;
return queue.removeAt(0);
}
coords += spawnPositionFixes[current.index];
for (currentFrame; currentFrame <= replay.roundLengths[0]; currentFrame++){
gravityBucket += settings != null ? (handling!.sdfActive ? settings.g! * settings.handling!.sdf : settings.g!) : 0;
int movement = handling != null ? handling.processMovenent(1.0) : 0;
if (board.positionIsValid(current, Coords(coords.x+movement, coords.y), rot)) coords.x += movement;
int gravityImpact = 0;
if (gravityBucket >= 1.0){
gravityImpact = gravityBucket.truncate();
gravityBucket -= gravityBucket.truncate();
}
if (board.positionIsValid(current, Coords(coords.x, coords.y-gravityImpact), rot)) coords.y -= gravityImpact;
print("$currentFrame: $current at $coords\n$board");
if (currentFrame == nextEvent.frame){
while (currentFrame == nextEvent.frame){
print("Processing $nextEvent");
switch (nextEvent.type){
case EventType.start:
developer.log("go");
break;
case EventType.full:
settings = (nextEvent as EventFull).data.options;
handling = HandlingHandler(settings!.handling!.das.toDouble(), settings.handling!.arr.toDouble());
break;
case EventType.keydown:
nextEvent as EventKeyPress;
activeKeypresses[nextEvent.data.key] = nextEvent;
switch (nextEvent.data.key){
case KeyType.rotateCCW:
rot = (rot-1)%4;
break;
case KeyType.rotateCW:
rot = (rot+1)%4;
break;
case KeyType.rotate180:
rot = (rot+2)%4;
break;
case KeyType.moveLeft:
handling!.movementKeyPressed(true, false, nextEvent.data.subframe);
break;
case KeyType.moveRight:
handling!.movementKeyPressed(false, true, nextEvent.data.subframe);
break;
case KeyType.softDrop:
handling!.sdfActive = true;
break;
case KeyType.hardDrop:
coords.y = sonicDrop();
board.writeToBoard(current, coords, rot);
current = getNewOne();
coords = Coords(4, 21) + spawnPositionFixes[current.index];
//handling!.movementKeyReleased(true, true);
case KeyType.hold:
switch (hold){
case null:
hold = current;
current = getNewOne();
break;
case _:
Tetromino temp;
temp = hold;
hold = current;
current = temp;
break;
}
coords = Coords(4, 21) + spawnPositionFixes[current.index];
break;
case KeyType.chat:
// TODO: Handle this case.
case KeyType.exit:
// TODO: Handle this case.
case KeyType.retry:
// TODO: Handle this case.
default:
developer.log(nextEvent.data.key.name);
}
break;
case EventType.keyup:
nextEvent as EventKeyPress;
switch (nextEvent.data.key){
case KeyType.moveLeft:
int pontencialMovement = handling!.movementKeyReleased(true, false, nextEvent.data.subframe);
if (board.positionIsValid(current, Coords(coords.x+pontencialMovement, coords.y), rot)) coords.x += pontencialMovement;
break;
case KeyType.moveRight:
int pontencialMovement = handling!.movementKeyReleased(false, true, nextEvent.data.subframe);
if (board.positionIsValid(current, Coords(coords.x+pontencialMovement, coords.y), rot)) coords.x += pontencialMovement;
break;
case KeyType.softDrop:
handling?.sdfActive = false;
break;
case KeyType.rotateCCW:
// TODO: Handle this case.
case KeyType.rotateCW:
// TODO: Handle this case.
case KeyType.rotate180:
// TODO: Handle this case.
case KeyType.hardDrop:
// TODO: Handle this case.
case KeyType.hold:
// TODO: Handle this case.
case KeyType.chat:
// TODO: Handle this case.
case KeyType.exit:
// TODO: Handle this case.
case KeyType.retry:
// TODO: Handle this case.
}
activeKeypresses.remove(nextEvent.data.key);
break;
case EventType.end:
currentFrame = replay.roundLengths[0]+1;
break;
default:
developer.log("Event wasn't processed: ${nextEvent}", level: 900);
}
try{
nextEvent = events.removeAt(0);
}
catch (e){
developer.log(e.toString());
}
}
//developer.log("Next is: $nextEvent");
}
}
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exit(0);
}