Levels 16 - 30 in Modern guideline

This commit is contained in:
dan63047 2021-06-03 20:19:41 +03:00
parent 03e06a5b77
commit 278afa7829
2 changed files with 52 additions and 56 deletions

View File

@ -4,7 +4,7 @@ import pygame, random, datetime
from string import Template from string import Template
BLOCK_SIZE = 30 BLOCK_SIZE = 30
GUIDELINES = ["Current", "NES like"] GUIDELINES = ["Modern", "Classic"]
MODES = ["Endless", "Time limited", "Lines limited"] MODES = ["Endless", "Time limited", "Lines limited"]
TIME_LIMITS_SEC = [120, 180, 300, 600, 1800, 3600, 86400] TIME_LIMITS_SEC = [120, 180, 300, 600, 1800, 3600, 86400]
LINES_LIMITS = [40, 80, 120, 150, 300, 500, 1000] LINES_LIMITS = [40, 80, 120, 150, 300, 500, 1000]
@ -43,7 +43,7 @@ def strfdelta(tdelta, fmt):
class TetrisGameplay: class TetrisGameplay:
def __init__(self, mode=0, target=1, buffer_zone=20, srs=True, lock_delay=True, seven_bag=True, ghost_piece=True, hold=True, hard_drop=True, handling=(167, 33), nes_mechanics=False, next_len=4): def __init__(self, mode=0, lvl=1, buffer_zone=20, srs=True, lock_delay=True, seven_bag=True, ghost_piece=True, hold=True, hard_drop=True, handling=(167, 33), nes_mechanics=False, next_len=4):
self.buffer_y = buffer_zone self.buffer_y = buffer_zone
self.FIELD = list(range(20 + buffer_zone)) self.FIELD = list(range(20 + buffer_zone))
y = 0 y = 0
@ -293,17 +293,19 @@ class TetrisGameplay:
self.spin_is_kick_t_piece = False self.spin_is_kick_t_piece = False
self.current_spin_id = 0 self.current_spin_id = 0
self.lock_delay_run = False self.lock_delay_run = False
self.lock_delay_frames = 30
if self.mode == 0: if self.mode == 0:
self.level = target self.level = lvl
self.start_level = target self.start_level = lvl
else: else:
self.level = 1 self.level = 1
self.start_level = 1 self.start_level = 1
self.level_limit = 30
self.lock_delay_f_limit = min(30, 90 - 3 * self.level)
self.lock_delay_frames = self.lock_delay_f_limit
if self.mode == 1: if self.mode == 1:
self.target = TIME_LIMITS_SEC[target] self.lvl = TIME_LIMITS_SEC[lvl]
elif self.mode == 2: elif self.mode == 2:
self.target = LINES_LIMITS[target] self.lvl = LINES_LIMITS[lvl]
self.lines_for_level_up = self.gravity_and_lines_table()[1] self.lines_for_level_up = self.gravity_and_lines_table()[1]
self.game_over = False self.game_over = False
@ -403,48 +405,49 @@ class TetrisGameplay:
if t_spin: if t_spin:
difficult = True difficult = True
if cleared == 1: if cleared == 1:
self.score[10] += 800 * min(self.level, 15) self.score[10] += 800 * min(self.level, self.level_limit)
self.score_up += 800 * min(self.level, 15) self.score_up += 800 * min(self.level, self.level_limit)
self.for_what_id = 8 self.for_what_id = 8
elif cleared == 2: elif cleared == 2:
self.score[11] += 1200 * min(self.level, 15) self.score[11] += 1200 * min(self.level, self.level_limit)
self.score_up += 1200 * min(self.level, 15) self.score_up += 1200 * min(self.level, self.level_limit)
self.for_what_id = 9 self.for_what_id = 9
elif cleared == 3: elif cleared == 3:
self.score[12] += 1600 * min(self.level, 15) self.score[12] += 1600 * min(self.level, self.level_limit)
self.score_up += 1600 * min(self.level, 15) self.score_up += 1600 * min(self.level, self.level_limit)
self.for_what_id = 10 self.for_what_id = 10
elif t_spin_mini: elif t_spin_mini:
difficult = True difficult = True
if cleared == 1: if cleared == 1:
self.score[7] += 200 * min(self.level, 15) self.score[7] += 200 * min(self.level, self.level_limit)
self.score_up += 200 * min(self.level, 15) self.score_up += 200 * min(self.level, self.level_limit)
self.for_what_id = 5 self.for_what_id = 5
elif cleared == 2: elif cleared == 2:
self.score[8] += 400 * min(self.level, 15) self.score[8] += 400 * min(self.level, self.level_limit)
self.score_up += 400 * min(self.level, 15) self.score_up += 400 * min(self.level, self.level_limit)
self.for_what_id = 6 self.for_what_id = 6
else: else:
if cleared == 1: if cleared == 1:
self.score[2] += 100 * min(self.level, 15) self.score[2] += 100 * min(self.level, self.level_limit)
self.score_up += 100 * min(self.level, 15) self.score_up += 100 * min(self.level, self.level_limit)
self.for_what_id = 0 self.for_what_id = 0
elif cleared == 2: elif cleared == 2:
self.score[3] += 300 * min(self.level, 15) self.score[3] += 300 * min(self.level, self.level_limit)
self.score_up += 300 * min(self.level, 15) self.score_up += 300 * min(self.level, self.level_limit)
self.for_what_id = 1 self.for_what_id = 1
elif cleared == 3: elif cleared == 3:
self.score[4] += 500 * min(self.level, 15) self.score[4] += 500 * min(self.level, self.level_limit)
self.score_up += 500 * min(self.level, 15) self.score_up += 500 * min(self.level, self.level_limit)
self.for_what_id = 2 self.for_what_id = 2
elif cleared == 4: elif cleared == 4:
self.score[5] += 800 * min(self.level, 15) self.score[5] += 800 * min(self.level, self.level_limit)
self.score_up += 800 * min(self.level, 15) self.score_up += 800 * min(self.level, self.level_limit)
self.for_what_id = 3 self.for_what_id = 3
difficult = True difficult = True
if sum(self.cleared_lines) >= self.lines_for_level_up and self.level != 15: if sum(self.cleared_lines) >= self.lines_for_level_up and self.level != self.level_limit:
self.level += 1 self.level += 1
self.lines_for_level_up += 10 self.lines_for_level_up += 10
self.lock_delay_f_limit = min(30, 90 - 3 * self.level)
if difficult: if difficult:
self.back_to_back += 1 self.back_to_back += 1
if self.back_to_back > 0: if self.back_to_back > 0:
@ -453,19 +456,19 @@ class TetrisGameplay:
else: else:
self.back_to_back = -1 self.back_to_back = -1
if self.combo > 0: if self.combo > 0:
self.score[13] += 50 * self.combo * min(self.level, 15) self.score[13] += 50 * self.combo * min(self.level, self.level_limit)
self.score_up += 50 * self.combo * min(self.level, 15) self.score_up += 50 * self.combo * min(self.level, self.level_limit)
self.for_what_delay = 3 self.for_what_delay = 3
else: else:
self.combo = -1 self.combo = -1
if t_spin: if t_spin:
self.score[9] += 400 * min(self.level, 15) self.score[9] += 400 * min(self.level, self.level_limit)
self.score_up = 400 * min(self.level, 15) self.score_up = 400 * min(self.level, self.level_limit)
self.for_what_id = 7 self.for_what_id = 7
self.for_what_delay = 3 self.for_what_delay = 3
elif t_spin_mini: elif t_spin_mini:
self.score[6] += 100 * min(self.level, 15) self.score[6] += 100 * min(self.level, self.level_limit)
self.score_up = 100 * min(self.level, 15) self.score_up = 100 * min(self.level, self.level_limit)
self.for_what_id = 4 self.for_what_id = 4
self.for_what_delay = 3 self.for_what_delay = 3
return 0 return 0
@ -713,7 +716,7 @@ class TetrisGameplay:
return y return y
def reset_lock_delay(self): def reset_lock_delay(self):
self.lock_delay_frames = 30 self.lock_delay_frames = self.lock_delay_f_limit
self.lock_delay_run = False self.lock_delay_run = False
def move_down(self, instant=False): def move_down(self, instant=False):
@ -761,7 +764,7 @@ class TetrisGameplay:
if k is not None: if k is not None:
window_x = 130 + BLOCK_SIZE * k1 window_x = 130 + BLOCK_SIZE * k1
window_y = (BLOCK_SIZE * 2 + 5) + BLOCK_SIZE * i1 window_y = (BLOCK_SIZE * 2 + 5) + BLOCK_SIZE * i1
pygame.draw.rect(win, (int(k.color[0]*self.lock_delay_frames/30), int(k.color[1]*self.lock_delay_frames/30), int(k.color[2]*self.lock_delay_frames/30)), (window_x, window_y, BLOCK_SIZE, BLOCK_SIZE)) pygame.draw.rect(win, (int(k.color[0]*self.lock_delay_frames/max(self.lock_delay_f_limit, 1)), int(k.color[1]*self.lock_delay_frames/max(self.lock_delay_f_limit, 1)), int(k.color[2]*self.lock_delay_frames/max(self.lock_delay_f_limit, 1))), (window_x, window_y, BLOCK_SIZE, BLOCK_SIZE))
pygame.draw.rect(win, (0, 0, 0), (window_x, window_y, BLOCK_SIZE, BLOCK_SIZE), width=2) pygame.draw.rect(win, (0, 0, 0), (window_x, window_y, BLOCK_SIZE, BLOCK_SIZE), width=2)
k1 += 1 k1 += 1
k1 = self.current_posx k1 = self.current_posx
@ -917,7 +920,7 @@ class TetrisGameplay:
pygame.display.update() pygame.display.update()
class NesLikeTetris(TetrisGameplay): class ClassicTetris(TetrisGameplay):
def __init__(self, mode=0, target=0): def __init__(self, mode=0, target=0):
super().__init__(mode, target, 2, False, False, False, False, False, False, (267, 100), True, 1) super().__init__(mode, target, 2, False, False, False, False, False, False, (267, 100), True, 1)
self.TETROMINOS = [ self.TETROMINOS = [
@ -1330,7 +1333,6 @@ def draw_main_menu(selected, sel_gl, sel_md, sel_trg):
def main(): def main():
GAME_RUN = True GAME_RUN = True
selected_level = [1, 0]
selected_gl = 0 selected_gl = 0
selected_mode = 0 # 0 - Endless; 1 - Time limit; 2 - Lines limit selected_mode = 0 # 0 - Endless; 1 - Time limit; 2 - Lines limit
selected_target = 0 selected_target = 0
@ -1367,9 +1369,6 @@ def main():
pressed_keys.remove(i) pressed_keys.remove(i)
keys = pygame.key.get_pressed() keys = pygame.key.get_pressed()
if state == "main menu": if state == "main menu":
if selected_mode == 0:
draw_main_menu(menu_select, selected_gl, selected_mode, selected_level[selected_gl])
else:
draw_main_menu(menu_select, selected_gl, selected_mode, selected_target) draw_main_menu(menu_select, selected_gl, selected_mode, selected_target)
if pygame.K_RETURN in pressed_keys: if pygame.K_RETURN in pressed_keys:
if menu_select == 0: if menu_select == 0:
@ -1385,10 +1384,10 @@ def main():
selected_mode -= 1 selected_mode -= 1
selected_target = 0 selected_target = 0
if selected_mode == 0: if selected_mode == 0:
if pygame.K_RIGHT in pressed_keys and menu_select == 2 and ((selected_gl == 0 and selected_level[selected_gl] != 15) or (selected_gl == 1 and selected_level[selected_gl] != 29)): if pygame.K_RIGHT in pressed_keys and menu_select == 2 and selected_target != 30:
selected_level[selected_gl] += 1 selected_target += 1
elif pygame.K_LEFT in pressed_keys and menu_select == 2 and ((selected_gl == 0 and selected_level[selected_gl] != 1) or (selected_gl == 1 and selected_level[selected_gl] != 0)): elif pygame.K_LEFT in pressed_keys and menu_select == 2 and selected_target != 0:
selected_level[selected_gl] -= 1 selected_target -= 1
elif selected_mode == 1: elif selected_mode == 1:
if pygame.K_RIGHT in pressed_keys and menu_select == 2 and selected_target != len(TIME_LIMITS_SEC)-1: if pygame.K_RIGHT in pressed_keys and menu_select == 2 and selected_target != len(TIME_LIMITS_SEC)-1:
selected_target += 1 selected_target += 1
@ -1408,16 +1407,10 @@ def main():
elif state == "pregameplay": elif state == "pregameplay":
ticks_before_stats = 300 ticks_before_stats = 300
delay_before_spawn = -1 delay_before_spawn = -1
if selected_mode == 0:
if selected_gl == 0:
field = TetrisGameplay(selected_mode, selected_level[selected_gl])
elif selected_gl == 1:
field = NesLikeTetris(selected_mode, selected_level[selected_gl])
else:
if selected_gl == 0: if selected_gl == 0:
field = TetrisGameplay(selected_mode, selected_target) field = TetrisGameplay(selected_mode, selected_target)
elif selected_gl == 1: elif selected_gl == 1:
field = NesLikeTetris(selected_mode, selected_target) field = ClassicTetris(selected_mode, selected_target)
pygame.key.set_repeat(field.handling[0], field.handling[1]) pygame.key.set_repeat(field.handling[0], field.handling[1])
state = "gameplay" state = "gameplay"
elif state == "gameplay": elif state == "gameplay":

View File

@ -1,5 +1,8 @@
def curve(lvl): def curve(lvl):
return 1/(0.8-((lvl-1)*0.007))**(lvl-1)*0.016666 return 1/(0.8-((lvl-1)*0.007))**(lvl-1)*0.016666
for i in range(0, 30): def delay_curve(lvl):
print(i, curve(i)) return min(30, 90-3*lvl)
for i in range(0, 31):
print(i, curve(i), delay_curve(i))