From 907be5eb9cdb55ae8ef250430e3c134965246ad3 Mon Sep 17 00:00:00 2001 From: dan63047 <44553627+dan63047@users.noreply.github.com> Date: Fri, 19 Jul 2024 03:29:19 +0300 Subject: [PATCH] stephen14414 should be mentioned --- Meaning-and-the-essence-of-stats.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Meaning-and-the-essence-of-stats.md b/Meaning-and-the-essence-of-stats.md index a0f316b..c421670 100644 --- a/Meaning-and-the-essence-of-stats.md +++ b/Meaning-and-the-essence-of-stats.md @@ -108,7 +108,7 @@ It's literary an area of the vs radar graph, but without the Cheese and VS/APM s That's a very messy formula based on statistical analysis, that's tries to estimate players TR only based on APM, PPS and VS (actually, also based on some calculated stats above, but they also based on those three metrics). If we look on Est. TR formula that only based on APM, PPS and VS, well... -`Est. TR = 25000/(1+10^(((1500-(0.000013*(((PPS*(150+(((VS/APM)-1.66)*35))+(APM/PPS/60)*290+(((VS/100)-(APM/60))/PPS)*700))^3)-0.0196*(((PPS*(150+(((VS/APM)-1.66)*35))+(APM/PPS/60)*290+(((VS/100)-(APM/60))/PPS)*700))^2)+(12.645*((PPS*(150+(((VS/APM)-1.66)*35))+(APM/PPS/60)*290+(((VS/100)-(APM/60))/PPS)*700)))-1005.4))*PI())/(SQRT(((3*LN(10)^2)*60^2)+(2500*((64*(PI()^2))+(147*LN(10)^2)))))))` +`Est. TR = 25000/(1+10^(((1500-(0.000013*(((PPS*(150+(((VS/APM)-1.66)*35))+(APM/PPS/60)*290+(((VS/100)-(APM/60))/PPS)*700))^3)-0.0196*(((PPS*(150+(((VS/APM)-1.66)*35))+(APM/PPS/60)*290+(((VS/100)-(APM/60))/PPS)*700))^2)+(12.645*((PPS*(150+(((VS/APM)-1.66)*35))+(APM/PPS/60)*290+(((VS/100)-(APM/60))/PPS)*700)))-1005.4))*PI())/(SQRT(((3*LN(10)^2)*60^2)+(2500*((64*(PI()^2))+(147*LN(10)^2)))))))` (this one version of the formula by stephen14414) Good luck to understand it. It's very flawed, since it's enough to get 25K Est. TR by simply playing at 5 PPS with 1 APM. #### Playstyle calculations