Singleplayer stats
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@ -112,12 +112,40 @@ some calculated stats above, but they also based on those three metrics). If we
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Good luck to understand it. It's very flawed, since it's enough to get 25K Est. TR by simply playing at 5 PPS with 1 APM.
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Good luck to understand it. It's very flawed, since it's enough to get 25K Est. TR by simply playing at 5 PPS with 1 APM.
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#### Playstyle calculations
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#### Playstyle calculations
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god...
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meh...
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## Singleplayer stats
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## Singleplayer stats
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todo...
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In singleplayer player can't send garbage (except zen)(engine still count attack anyway). So, in 40 lines, blitz, zen and custom game we stick with these metrics:
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### Score
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### Score
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TETR.IO using guideline scoring system with additions which rewards player for action, that impossible in guideline 4-block stacking games, where player gets rewarded for every lineclear, harddrop and softdrop. Softdrop gives +1 point for every passed cell, while harddrop — +2 per cell. Lineclears rewards listed in the following table:
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| Lineclear | Score |
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|--------------------|---------------|
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| Single | 100 * *Level* |
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| Double | 300 * *Level* |
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| Triple | 500 * *Level* |
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| Quad | 800 * *Level* |
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| Penta | 1200 * *Level* |
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| Penta+ | 1200 + 400 * (*Lines* - 5) * *Level* |
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| T-spin zero | 400 * *Level* |
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| T-spin single | 800 * *Level* |
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| T-spin double | 1200 * *Level* |
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| T-spin triple | 1600 * *Level* |
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| T-spin quad | 2600 * *Level* |
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| T-spin penta | 3200 * *Level* |
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| T-spin penta+ | 3200 + 600 * (*Lines* - 5) * *Level* |
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| Mini T-spin zero | 100 * *Level* |
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| Mini T-spin single | 200 * *Level* |
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| Mini T-spin double | 400 * *Level* |
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| Perfect Clear | 3500 * *Level* |
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Where *Lines* means lines cleared by given lineclear. Combo adds `50 * (*Combo* - 1)` to the lineclear score and active BtB — +50% to the lineclear score.
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#### Score per piece
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#### Score per piece
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Ratio of score on placed pieces. Efficiency metric for singleplayer modes
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### Finesse
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### Finesse
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Finesse by itself is a technique that helps you reduce your keypresses per piece placed, that requires you to place pieces by using least possible amount of inputs.
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*todo... i have finesse tables from tetrio.js*
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#### Finesse faults
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#### Finesse faults
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*also todo...*
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#### Finesse precentage
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#### Finesse precentage
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A ratio of pieces, placed with good finesse on total placed pieces.
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#### [KP/P] Key presses per piece
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#### [KP/P] Key presses per piece
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Ratio of inputs (or key presses) on placed pieces. Efficiency metric in terms of finesse.
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