From 1ea7dac099b4379235e7e491a5dd8c9e286f159e Mon Sep 17 00:00:00 2001 From: dan63047 <44553627+dan63047@users.noreply.github.com> Date: Tue, 23 Jul 2024 22:52:12 +0000 Subject: [PATCH] Missdrop --- Meaning-and-the-essence-of-stats.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Meaning-and-the-essence-of-stats.md b/Meaning-and-the-essence-of-stats.md index 6ea3b9e..53cc81b 100644 --- a/Meaning-and-the-essence-of-stats.md +++ b/Meaning-and-the-essence-of-stats.md @@ -116,7 +116,7 @@ meh... ## Singleplayer stats In singleplayer player can't send garbage (except zen)(engine still count attack anyway). So, in 40 lines, blitz, zen and custom game we stick with these metrics: ### Score -TETR.IO using guideline scoring system with additions which rewards player for action, that impossible in guideline 4-block stacking games, where player gets rewarded for every lineclear, harddrop and softdrop. Softdrop gives +1 point for every passed cell, while harddrop — +2 per cell. Lineclears rewards listed in the following table: +TETR.IO is using a guideline scoring system with additions, which rewards player for actions, that is impossible to do in guideline 4-block stacking games. Player gets rewarded for every lineclear, harddrop and softdrop. Softdrop gives +1 point for every passed cell, while harddrop — +2 per cell. Lineclears rewards listed in the following table: | Lineclear | Score | |--------------------|---------------| | Single | 100 * *Level* |