659 lines
20 KiB
Dart
659 lines
20 KiB
Dart
import 'dart:math';
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import 'tetrio.dart';
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// I want to implement those fancy TWC stats
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// So, i'm going to read replay for things
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int biggestSpikeFromReplay(events){
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int previousIGEeventFrame = -1;
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int spikeCounter = 0;
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int biggestSpike = 0;
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for (var event in events){
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if (event["type"] == "ige" && event["data"]["data"]["type"] == "interaction"){
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if (previousIGEeventFrame.isNegative){
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spikeCounter = event['data']['data']['data']['amt'];
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biggestSpike = spikeCounter;
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}else{
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if (event['data']['data']['frame'] - previousIGEeventFrame < 60){
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spikeCounter = spikeCounter + event['data']['data']['data']['amt'] as int;
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}else{
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spikeCounter = event['data']['data']['data']['amt'];
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}
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biggestSpike = max(biggestSpike, spikeCounter);
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}
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previousIGEeventFrame = event['data']['data']['frame'];
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}
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}
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return biggestSpike;
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}
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class Garbage{ // charsys where???
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late int sent;
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late int recived;
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late int attack;
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late int cleared;
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Garbage({
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required this.sent,
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required this.recived,
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required this.attack,
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required this.cleared
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});
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Garbage.fromJson(Map<String, dynamic> json){
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sent = json['sent'];
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recived = json['received'];
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attack = json['attack'];
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cleared = json['cleared'];
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}
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Garbage.toJson(){
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// наху надо
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}
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Garbage operator + (Garbage other){
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return Garbage(sent: sent + other.sent, recived: recived + other.recived, attack: attack + other.attack, cleared: cleared + other.cleared);
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}
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}
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class ReplayStats{
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late int seed;
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late int linesCleared;
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late int piecesPlaced;
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late int inputs;
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late int holds;
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late int score;
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late int topCombo;
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late int topBtB;
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late int topSpike;
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late int tspins;
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late double roundLength; // in seconds
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late Clears clears;
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late Garbage garbage;
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late Finesse finesse;
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double get finessePercentage => finesse.perfectPieces / piecesPlaced;
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ReplayStats({
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required this.seed,
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required this.linesCleared,
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required this.piecesPlaced,
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required this.inputs,
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required this.holds,
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required this.score,
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required this.topCombo,
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required this.topBtB,
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required this.topSpike,
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required this.tspins,
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required this.roundLength,
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required this.clears,
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required this.garbage,
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required this.finesse,
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});
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ReplayStats.fromJson(Map<String, dynamic> json, int inputTopSpike, int framesLength){
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seed = json['seed'];
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linesCleared = json['lines'];
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piecesPlaced = json['piecesplaced'];
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inputs = json['inputs'];
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holds = json['holds'];
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score = json['score'];
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topCombo = json['topcombo'];
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topBtB = json['topbtb'];
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topSpike = inputTopSpike;
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tspins = json['tspins'];
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roundLength = framesLength / 60;
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clears = Clears.fromJson(json['clears']);
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garbage = Garbage.fromJson(json['garbage']);
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finesse = Finesse.fromJson(json['finesse']);
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}
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double get kpp => inputs / piecesPlaced;
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double get kps => inputs / roundLength;
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double get spp => score / piecesPlaced;
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ReplayStats.createEmpty(){
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seed = -1;
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linesCleared = 0;
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piecesPlaced = 0;
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inputs = 0;
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holds = 0;
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score = 0;
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topCombo = 0;
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topBtB = 0;
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topSpike = 0;
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tspins = 0;
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roundLength = 0.0;
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clears = Clears(singles: 0, doubles: 0, triples: 0, quads: 0, pentas: 0, allClears: 0, tSpinZeros: 0, tSpinSingles: 0, tSpinDoubles: 0, tSpinTriples: 0, tSpinPentas: 0, tSpinQuads: 0, tSpinMiniZeros: 0, tSpinMiniSingles: 0, tSpinMiniDoubles: 0);
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garbage = Garbage(sent: 0, recived: 0, attack: 0, cleared: 0);
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finesse = Finesse(combo: 0, faults: 0, perfectPieces: 0);
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}
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ReplayStats operator + (ReplayStats other){
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return ReplayStats(seed: -1,
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linesCleared: linesCleared + other.linesCleared,
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piecesPlaced: piecesPlaced + other.piecesPlaced,
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inputs: inputs + other.inputs,
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holds: holds + other.holds,
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score: score + other.score,
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topCombo: max(topCombo, other.topCombo),
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topBtB: max(topBtB, other.topBtB),
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topSpike: max(topSpike, other.topSpike),
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tspins: tspins + other.tspins,
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roundLength: roundLength + other.roundLength,
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clears: clears + other.clears,
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garbage: garbage + other.garbage,
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finesse: finesse + other.finesse
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);
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}
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}
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class AggregateStats{
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double apm;
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double pps;
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double vs;
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late NerdStats nerdStats;
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late EstTr estTr;
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late Playstyle playstyle;
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double spp;
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double kpp;
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double kps;
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AggregateStats(this.apm, this.pps, this.vs, this.spp, this.kpp, this.kps){
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nerdStats = NerdStats(apm, pps, vs);
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estTr = EstTr(apm, pps, vs, nerdStats.app, nerdStats.dss, nerdStats.dsp, nerdStats.gbe);
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playstyle = Playstyle(apm, pps, nerdStats.app, nerdStats.vsapm, nerdStats.dsp, nerdStats.gbe, estTr.srarea, estTr.statrank);
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}
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}
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class ReplayData{
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late String id;
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late Map<dynamic, dynamic> rawJson;
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late List<EndContextMulti> endcontext;
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late List<AggregateStats> timeWeightedStats;
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late List<List<ReplayStats>> stats;
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late List<ReplayStats> totalStats;
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late List<List<String>> roundWinners;
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late List<int> roundLengths; // in frames
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late int totalLength; // in frames
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ReplayData({
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required this.id,
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required this.endcontext,
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required this.stats,
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required this.totalStats,
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required this.roundWinners,
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required this.roundLengths,
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required this.totalLength
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}){
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rawJson = {};
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}
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ReplayData.fromJson(Map<String, dynamic> json){
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rawJson = json;
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id = json['_id'];
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endcontext = [EndContextMulti.fromJson(json['endcontext'][0]), EndContextMulti.fromJson(json['endcontext'][1])];
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roundLengths = [];
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totalLength = 0;
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stats = [];
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roundWinners = [];
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int roundID = 0;
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List<double> APMmultipliedByWeights = [0, 0];
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List<double> PPSmultipliedByWeights = [0, 0];
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List<double> VSmultipliedByWeights = [0, 0];
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List<double> SPPmultipliedByWeights = [0, 0];
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List<double> KPPmultipliedByWeights = [0, 0];
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List<double> KPSmultipliedByWeights = [0, 0];
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totalStats = [ReplayStats.createEmpty(), ReplayStats.createEmpty()];
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for(var round in json['data']) {
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int firstInEndContext = round['replays'][0]["events"].last['data']['export']['options']['gameid'].startsWith(endcontext[0].userId) ? 0 : 1;
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int secondInEndContext = round['replays'][1]["events"].last['data']['export']['options']['gameid'].startsWith(endcontext[1].userId) ? 1 : 0;
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int roundLength = max(round['replays'][0]['frames'], round['replays'][1]['frames']);
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roundLengths.add(roundLength);
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totalLength = totalLength + max(round['replays'][0]['frames'], round['replays'][1]['frames']);
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APMmultipliedByWeights[0] += endcontext[0].secondaryTracking[roundID]*roundLength;
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APMmultipliedByWeights[1] += endcontext[1].secondaryTracking[roundID]*roundLength;
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PPSmultipliedByWeights[0] += endcontext[0].tertiaryTracking[roundID]*roundLength;
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PPSmultipliedByWeights[1] += endcontext[1].tertiaryTracking[roundID]*roundLength;
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VSmultipliedByWeights[0] += endcontext[0].extraTracking[roundID]*roundLength;
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VSmultipliedByWeights[1] += endcontext[1].extraTracking[roundID]*roundLength;
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int winner = round['board'].indexWhere((element) => element['success'] == true);
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roundWinners.add([round['board'][winner]['id'], round['board'][winner]['username']]);
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ReplayStats playerOne = ReplayStats.fromJson(round['replays'][firstInEndContext]['events'].last['data']['export']['stats'], biggestSpikeFromReplay(round['replays'][secondInEndContext]['events']), round['replays'][firstInEndContext]['frames']); // (events contain recived attacks)
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ReplayStats playerTwo = ReplayStats.fromJson(round['replays'][secondInEndContext]['events'].last['data']['export']['stats'], biggestSpikeFromReplay(round['replays'][firstInEndContext]['events']), round['replays'][secondInEndContext]['frames']);
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SPPmultipliedByWeights[0] += playerOne.spp*roundLength;
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SPPmultipliedByWeights[1] += playerTwo.spp*roundLength;
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KPPmultipliedByWeights[0] += playerOne.kpp*roundLength;
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KPPmultipliedByWeights[1] += playerTwo.kpp*roundLength;
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KPSmultipliedByWeights[0] += playerOne.kps*roundLength;
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KPSmultipliedByWeights[1] += playerTwo.kps*roundLength;
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stats.add([playerOne, playerTwo]);
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totalStats[0] = totalStats[0] + playerOne;
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totalStats[1] = totalStats[1] + playerTwo;
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roundID ++;
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}
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timeWeightedStats = [
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AggregateStats(APMmultipliedByWeights[0]/totalLength, PPSmultipliedByWeights[0]/totalLength, VSmultipliedByWeights[0]/totalLength, SPPmultipliedByWeights[0]/totalLength, KPPmultipliedByWeights[0]/totalLength, KPSmultipliedByWeights[0]/totalLength),
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AggregateStats(APMmultipliedByWeights[1]/totalLength, PPSmultipliedByWeights[1]/totalLength, VSmultipliedByWeights[1]/totalLength, SPPmultipliedByWeights[1]/totalLength, KPPmultipliedByWeights[1]/totalLength, KPSmultipliedByWeights[1]/totalLength)
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];
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}
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Map<String, dynamic> toJson(){
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final Map<String, dynamic> data = <String, dynamic>{};
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data['_id'] = id;
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data['endcontext'] = [endcontext[0].toJson(), endcontext[1].toJson()];
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data['data'] = [];
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for(var round in rawJson['data']) {
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List<dynamic> eventsPlayerOne = round['replays'][0]['events'];
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List<dynamic> eventsPlayerTwo = round['replays'][1]['events'];
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eventsPlayerOne.removeWhere((v) => (v['type'] == 'ige' && v['data']['data']['type'] != 'interaction') || (v['type'] != 'end' && v['type'] != 'ige'));
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eventsPlayerTwo.removeWhere((v) => (v['type'] == 'ige' && v['data']['data']['type'] != 'interaction') || (v['type'] != 'end' && v['type'] != 'ige'));
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data['data'].add({'board': round['board'], 'replays': [
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{'frames': round['replays'][0]['frames'], 'events': eventsPlayerOne},
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{'frames': round['replays'][1]['frames'], 'events': eventsPlayerTwo}
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]});
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}
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return data;
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}
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}
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// can't belive i have to implement that difficult shit
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// List<Event> readEventList(Map<dynamic, dynamic> json){
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// List<Event> events = [];
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// int id = 0;
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// for (var event in json['data'][0]['replays'][0]['events']){
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// int frame = event["frame"];
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// EventType type = EventType.values.byName(event['type']);
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// switch (type) {
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// case EventType.start:
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// events.add(Event(id, frame, type));
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// break;
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// case EventType.full:
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// events.add(EventFull(id, frame, type, DataFull.fromJson(event["data"])));
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// break;
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// case EventType.targets:
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// // TODO
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// break;
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// case EventType.keydown:
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// events.add(EventKeyPress(id, frame, type,
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// Keypress(
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// KeyType.values.byName(event['data']['key']),
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// event['data']['subframe'],
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// false)
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// ));
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// break;
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// case EventType.keyup:
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// events.add(EventKeyPress(id, frame, type,
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// Keypress(
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// KeyType.values.byName(event['data']['key']),
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// event['data']['subframe'],
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// true)
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// ));
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// break;
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// case EventType.end:
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// // TODO: Handle this case.
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// case EventType.ige:
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// // TODO: Handle this case.
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// case EventType.exit:
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// // TODO: Handle this case.
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// }
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// id++;
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// }
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// return [];
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// }
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// enum EventType
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// {
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// start,
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// end,
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// full,
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// keydown,
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// keyup,
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// targets,
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// ige,
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// exit
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// }
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// enum KeyType
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// {
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// moveLeft,
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// moveRight,
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// softDrop,
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// rotateCCW,
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// rotateCW,
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// rotate180,
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// hardDrop,
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// hold,
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// chat,
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// exit,
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// retry
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// }
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// class Event{
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// int id;
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// int frame;
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// EventType type;
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// //dynamic data;
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// Event(this.id, this.frame, this.type);
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// @override
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// String toString(){
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// return "E#$id f#$frame: $type";
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// }
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// }
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// class Keypress{
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// KeyType key;
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// double subframe;
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// bool released;
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// Keypress(this.key, this.subframe, this.released);
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// }
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// class EventKeyPress extends Event{
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// Keypress data;
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// EventKeyPress(super.id, super.frame, super.type, this.data);
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// }
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// class IGE{
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// int id;
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// int frame;
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// String type;
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// int amount;
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// IGE(this.id, this.frame, this.type, this.amount);
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// }
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// class EventIGE extends Event{
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// IGE data;
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// EventIGE(super.id, super.frame, super.type, this.data);
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// }
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// class Hold
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// {
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// String? piece;
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// bool locked;
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// Hold(this.piece, this.locked);
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// }
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// class DataFullOptions{
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// int? version;
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// bool? seedRandom;
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// int? seed;
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// double? g;
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// int? stock;
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// int? gMargin;
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// double? gIncrease;
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// double? garbageMultiplier;
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// int? garbageMargin;
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// double? garbageIncrease;
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// int? garbageCap;
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// double? garbageCapIncrease;
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// int? garbageCapMax;
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// int? garbageHoleSize;
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// String? garbageBlocking; // TODO: enum
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// bool? hasGarbage;
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// int? locktime;
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// int? garbageSpeed;
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// int? forfeitTime;
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// int? are;
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// int? areLineclear;
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// bool? infiniteMovement;
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// int? lockresets;
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// bool? allow180;
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// bool? btbChaining;
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// bool? allclears;
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// bool? clutch;
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// bool? noLockout;
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// String? passthrough;
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// int? boardwidth;
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// int? boardheight;
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// Handling? handling;
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// int? boardbuffer;
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// DataFullOptions.fromJson(Map<String, dynamic> json){
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// version = json["version"];
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// seedRandom = json["seed_random"];
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// seed = json["seed"];
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// g = json["g"];
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// stock = json["stock"];
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// gMargin = json["gmargin"];
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// gIncrease = json["gincrease"];
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// garbageMultiplier = json["garbagemultiplier"];
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// garbageCapIncrease = json["garbagecapincrease"];
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// garbageCapMax = json["garbagecapmax"];
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// garbageHoleSize = json["garbageholesize"];
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// garbageBlocking = json["garbageblocking"];
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// hasGarbage = json["hasgarbage"];
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// locktime = json["locktime"];
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// garbageSpeed = json["garbagespeed"];
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// forfeitTime = json["forfeit_time"];
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// are = json["are"];
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// areLineclear = json["lineclear_are"];
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// infiniteMovement = json["infinitemovement"];
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// lockresets = json["lockresets"];
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// allow180 = json["allow180"];
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// btbChaining = json["b2bchaining"];
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// allclears = json["allclears"];
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// clutch = json["clutch"];
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// noLockout = json["nolockout"];
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// passthrough = json["passthrough"];
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// boardwidth = json["boardwidth"];
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// boardheight = json["boardheight"];
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// handling = Handling.fromJson(json["handling"]);
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// boardbuffer = json["boardbuffer"];
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// }
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// }
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// class DataFullStats
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// {
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// double? seed;
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// int? lines;
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// int? levelLines;
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// int? levelLinesNeeded;
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// int? inputs;
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// int? holds;
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// int? score;
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// int? zenLevel;
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// int? zenProgress;
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// int? level;
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// int? combo;
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// int? currentComboPower;
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// int? topCombo;
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// int? btb;
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// int? topbtb;
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// int? tspins;
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// int? piecesPlaced;
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// Clears? clears;
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// Garbage? garbage;
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// int? kills;
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// Finesse? finesse;
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// DataFullStats.fromJson(Map<String, dynamic> json){
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// seed = json["seed"];
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// lines = json["lines"];
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// levelLines = json["level_lines"];
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// levelLinesNeeded = json["level_lines_needed"];
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// inputs = json["inputs"];
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// holds = json["holds"];
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// score = json["score"];
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// zenLevel = json["zenlevel"];
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// zenProgress = json["zenprogress"];
|
|
// level = json["level"];
|
|
// combo = json["combo"];
|
|
// currentComboPower = json["currentcombopower"];
|
|
// topCombo = json["topcombo"];
|
|
// btb = json["btb"];
|
|
// topbtb = json["topbtb"];
|
|
// tspins = json["tspins"];
|
|
// piecesPlaced = json["piecesplaced"];
|
|
// clears = Clears.fromJson(json["clears"]);
|
|
// garbage = Garbage.fromJson(json["garbage"]);
|
|
// kills = json["kills"];
|
|
// finesse = Finesse.fromJson(json["finesse"]);
|
|
// }
|
|
// }
|
|
|
|
// class DataFullGame
|
|
// {
|
|
// List<List<String?>>? board;
|
|
// List<String>? bag;
|
|
// double? g;
|
|
// bool? playing;
|
|
// Hold? hold;
|
|
// String? piece;
|
|
// Handling? handling;
|
|
|
|
// DataFullGame.fromJson(Map<String, dynamic> json){
|
|
// board = json["board"];
|
|
// bag = json["bag"];
|
|
// hold = Hold(json["hold"]["piece"], json["hold"]["locked"]);
|
|
// g = json["g"];
|
|
// handling = Handling.fromJson(json["handling"]);
|
|
// }
|
|
// }
|
|
|
|
// class DataFull{
|
|
// bool? successful;
|
|
// String? gameOverReason;
|
|
// int? fire;
|
|
// DataFullOptions? options;
|
|
// DataFullStats? stats;
|
|
// DataFullGame? game;
|
|
|
|
// DataFull.fromJson(Map<String, dynamic> json){
|
|
// successful = json["successful"];
|
|
// gameOverReason = json["gameoverreason"];
|
|
// fire = json["fire"];
|
|
// options = DataFullOptions.fromJson(json["options"]);
|
|
// stats = DataFullStats.fromJson(json["stats"]);
|
|
// game = DataFullGame.fromJson(json["game"]);
|
|
// }
|
|
// }
|
|
|
|
// class EventFull extends Event{
|
|
// DataFull data;
|
|
|
|
// EventFull(super.id, super.frame, super.type, this.data);
|
|
// }
|
|
|
|
// class TetrioRNG{
|
|
// late double _t;
|
|
|
|
// TetrioRNG(int seed){
|
|
// _t = seed % 2147483647;
|
|
// if (_t <= 0) _t += 2147483646;
|
|
// }
|
|
|
|
// int next(){
|
|
// _t = 16807 * _t % 2147483647;
|
|
// return _t.toInt();
|
|
// }
|
|
|
|
// double nextFloat(){
|
|
// return (next() - 1) / 2147483646;
|
|
// }
|
|
|
|
// List<Tetromino> shuffleList(List<Tetromino> array){
|
|
// int length = array.length;
|
|
// if (length == 0) return [];
|
|
|
|
// for (; --length > 0;){
|
|
// int swapIndex = ((nextFloat()) * (length + 1)).toInt();
|
|
// Tetromino tmp = array[length];
|
|
// array[length] = array[swapIndex];
|
|
// array[swapIndex] = tmp;
|
|
// }
|
|
// return array;
|
|
// }
|
|
// }
|
|
|
|
// enum Tetromino{
|
|
// Z,
|
|
// L,
|
|
// O,
|
|
// S,
|
|
// I,
|
|
// J,
|
|
// T,
|
|
// garbage,
|
|
// empty
|
|
// }
|
|
|
|
// List<Tetromino> tetrominoes = [Tetromino.Z, Tetromino.L, Tetromino.O, Tetromino.S, Tetromino.I, Tetromino.J, Tetromino.T];
|
|
// List<List<List<Vector2>>> shapes = [
|
|
// [ // Z
|
|
// [Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(2, 1)],
|
|
// [Vector2(2, 0), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
|
|
// [Vector2(0, 1), Vector2(1, 1), Vector2(1, 2), Vector2(2, 2)],
|
|
// [Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(0, 2)]
|
|
// ],
|
|
// [ // L
|
|
// [Vector2(2, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
|
|
// [Vector2(1, 0), Vector2(1, 1), Vector2(1, 2), Vector2(2, 2)],
|
|
// [Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(0, 2)],
|
|
// [Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(1, 2)]
|
|
// ],
|
|
// [ // O
|
|
// [Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
|
|
// [Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
|
|
// [Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
|
|
// [Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)]
|
|
// ],
|
|
// [ // S
|
|
// [Vector2(1, 0), Vector2(2, 0), Vector2(0, 1), Vector2(1, 1)],
|
|
// [Vector2(1, 0), Vector2(1, 1), Vector2(2, 1), Vector2(2, 2)],
|
|
// [Vector2(1, 1), Vector2(2, 1), Vector2(0, 2), Vector2(1, 2)],
|
|
// [Vector2(0, 0), Vector2(0, 1), Vector2(1, 1), Vector2(1, 2)]
|
|
// ],
|
|
// [ // I
|
|
// [Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(3, 1)],
|
|
// [Vector2(2, 0), Vector2(2, 1), Vector2(2, 2), Vector2(2, 3)],
|
|
// [Vector2(0, 2), Vector2(1, 2), Vector2(2, 2), Vector2(3, 2)],
|
|
// [Vector2(1, 0), Vector2(1, 1), Vector2(1, 2), Vector2(1, 3)]
|
|
// ],
|
|
// [ // J
|
|
// [Vector2(0, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
|
|
// [Vector2(1, 0), Vector2(2, 0), Vector2(1, 1), Vector2(1, 2)],
|
|
// [Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(2, 2)],
|
|
// [Vector2(1, 0), Vector2(1, 1), Vector2(0, 2), Vector2(1, 2)]
|
|
// ],
|
|
// [ // T
|
|
// [Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
|
|
// [Vector2(1, 0), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
|
|
// [Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
|
|
// [Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(1, 2)]
|
|
// ]
|
|
// ];
|
|
// List<Vector2> spawnPositionFixes = [Vector2(1, 1), Vector2(1, 1), Vector2(0, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)];
|
|
|
|
// const Map<String, double> garbage = {
|
|
// "single": 0,
|
|
// "double": 1,
|
|
// "triple": 2,
|
|
// "quad": 4,
|
|
// "penta": 5,
|
|
// "t-spin": 0,
|
|
// "t-spin single": 2,
|
|
// "t-spin double": 4,
|
|
// "t-spin triple": 6,
|
|
// "t-spin quad": 10,
|
|
// "t-spin penta": 12,
|
|
// "t-spin mini": 0,
|
|
// "t-spin mini single": 0,
|
|
// "t-spin mini double": 1,
|
|
// "allclear": 10
|
|
// };
|
|
// int btbBonus = 1;
|
|
// double btbLog = 0.8;
|
|
// double comboBonus = 0.25;
|
|
// int comboMinifier = 1;
|
|
// double comboMinifierLog = 1.25;
|
|
// List<int> comboTable = [0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5];
|