617 lines
17 KiB
Dart
617 lines
17 KiB
Dart
import 'dart:convert';
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import 'dart:math';
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import 'package:vector_math/vector_math_64.dart';
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import 'tetrio.dart';
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// I want to implement those fancy TWC stats
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// So, i'm going to read replay for things
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int biggestSpikeFromReplay(events){
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int previousIGEeventFrame = -1;
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int spikeCounter = 0;
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int biggestSpike = 0;
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for (var event in events){
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if (event["type"] == "ige" && event["data"]["data"]["type"] == "interaction"){
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if (previousIGEeventFrame.isNegative){
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spikeCounter = event['data']['data']['data']['amt'];
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biggestSpike = spikeCounter;
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}else{
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if (event['data']['data']['frame'] - previousIGEeventFrame < 60){
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spikeCounter = spikeCounter + event['data']['data']['data']['amt'] as int;
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}else{
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spikeCounter = event['data']['data']['data']['amt'];
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}
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biggestSpike = max(biggestSpike, spikeCounter);
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}
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previousIGEeventFrame = event['data']['data']['frame'];
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}
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}
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return biggestSpike;
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}
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class Garbage{ // charsys where???
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late int sent;
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late int recived;
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late int attack;
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late int cleared;
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Garbage({
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required this.sent,
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required this.recived,
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required this.attack,
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required this.cleared
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});
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Garbage.fromJson(Map<String, dynamic> json){
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sent = json['sent'];
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recived = json['received'];
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attack = json['attack'];
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cleared = json['cleared'];
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}
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Garbage.toJson(){
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// наху надо
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}
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Garbage operator + (Garbage other){
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return Garbage(sent: sent + other.sent, recived: recived + other.recived, attack: attack + other.attack, cleared: cleared + other.cleared);
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}
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}
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class ReplayStats{
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late int seed;
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late int linesCleared;
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late int piecesPlaced;
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late int inputs;
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late int holds;
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late int score;
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late int topCombo;
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late int topBtB;
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late int topSpike;
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late int tspins;
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late double roundLength; // in seconds
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late Clears clears;
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late Garbage garbage;
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late Finesse finesse;
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double get finessePercentage => finesse.perfectPieces / piecesPlaced;
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ReplayStats({
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required this.seed,
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required this.linesCleared,
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required this.piecesPlaced,
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required this.inputs,
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required this.holds,
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required this.score,
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required this.topCombo,
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required this.topBtB,
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required this.topSpike,
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required this.tspins,
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required this.roundLength,
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required this.clears,
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required this.garbage,
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required this.finesse,
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});
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ReplayStats.fromJson(Map<String, dynamic> json, int inputTopSpike, int framesLength){
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seed = json['seed'];
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linesCleared = json['lines'];
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piecesPlaced = json['piecesplaced'];
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inputs = json['inputs'];
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holds = json['holds'];
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score = json['score'];
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topCombo = json['topcombo'];
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topBtB = json['topbtb'];
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topSpike = inputTopSpike;
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tspins = json['tspins'];
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roundLength = framesLength / 60;
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clears = Clears.fromJson(json['clears']);
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garbage = Garbage.fromJson(json['garbage']);
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finesse = Finesse.fromJson(json['finesse']);
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}
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double get kpp => inputs / piecesPlaced;
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double get kps => inputs / roundLength;
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double get spp => score / piecesPlaced;
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ReplayStats.createEmpty(){
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seed = -1;
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linesCleared = 0;
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piecesPlaced = 0;
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inputs = 0;
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holds = 0;
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score = 0;
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topCombo = 0;
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topBtB = 0;
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topSpike = 0;
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tspins = 0;
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roundLength = 0.0;
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clears = Clears(singles: 0, doubles: 0, triples: 0, quads: 0, pentas: 0, allClears: 0, tSpinZeros: 0, tSpinSingles: 0, tSpinDoubles: 0, tSpinTriples: 0, tSpinPentas: 0, tSpinQuads: 0, tSpinMiniZeros: 0, tSpinMiniSingles: 0, tSpinMiniDoubles: 0);
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garbage = Garbage(sent: 0, recived: 0, attack: 0, cleared: 0);
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finesse = Finesse(combo: 0, faults: 0, perfectPieces: 0);
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}
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ReplayStats operator + (ReplayStats other){
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return ReplayStats(seed: -1,
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linesCleared: linesCleared + other.linesCleared,
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piecesPlaced: piecesPlaced + other.piecesPlaced,
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inputs: inputs + other.inputs,
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holds: holds + other.holds,
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score: score + other.score,
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topCombo: max(topCombo, other.topCombo),
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topBtB: max(topBtB, other.topBtB),
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topSpike: max(topSpike, other.topSpike),
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tspins: tspins + other.tspins,
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roundLength: roundLength + other.roundLength,
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clears: clears + other.clears,
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garbage: garbage + other.garbage,
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finesse: finesse + other.finesse
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);
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}
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}
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class ReplayData{
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late String id;
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late Map<dynamic, dynamic> rawJson;
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late List<EndContextMulti> endcontext;
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late List<List<ReplayStats>> stats;
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late List<ReplayStats> totalStats;
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late List<List<String>> roundWinners;
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late List<int> roundLengths; // in frames
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late int totalLength; // in frames
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ReplayData({
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required this.id,
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required this.endcontext,
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required this.stats,
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required this.totalStats,
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required this.roundWinners,
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required this.roundLengths,
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required this.totalLength
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}){
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rawJson = {};
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}
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ReplayData.fromJson(Map<String, dynamic> json){
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rawJson = json;
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id = json['_id'];
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endcontext = [EndContextMulti.fromJson(json['endcontext'][0]), EndContextMulti.fromJson(json['endcontext'][1])];
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roundLengths = [];
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totalLength = 0;
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stats = [];
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roundWinners = [];
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totalStats = [ReplayStats.createEmpty(), ReplayStats.createEmpty()];
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for(var round in json['data']) {
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int firstInEndContext = round['replays'][0]["events"].last['data']['export']['options']['gameid'].startsWith(endcontext[0].userId) ? 0 : 1;
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int secondInEndContext = round['replays'][1]["events"].last['data']['export']['options']['gameid'].startsWith(endcontext[1].userId) ? 1 : 0;
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roundLengths.add(max(round['replays'][0]['frames'], round['replays'][1]['frames']));
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totalLength = totalLength + max(round['replays'][0]['frames'], round['replays'][1]['frames']);
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int winner = round['board'].indexWhere((element) => element['success'] == true);
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roundWinners.add([round['board'][winner]['id'], round['board'][winner]['username']]);
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ReplayStats playerOne = ReplayStats.fromJson(round['replays'][firstInEndContext]['events'].last['data']['export']['stats'], biggestSpikeFromReplay(round['replays'][secondInEndContext]['events']), round['replays'][firstInEndContext]['frames']); // (events contain recived attacks)
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ReplayStats playerTwo = ReplayStats.fromJson(round['replays'][secondInEndContext]['events'].last['data']['export']['stats'], biggestSpikeFromReplay(round['replays'][firstInEndContext]['events']), round['replays'][secondInEndContext]['frames']);
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stats.add([playerOne, playerTwo]);
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totalStats[0] = totalStats[0] + playerOne;
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totalStats[1] = totalStats[1] + playerTwo;
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}
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}
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Map<String, dynamic> toJson(){
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final Map<String, dynamic> data = <String, dynamic>{};
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data['_id'] = id;
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data['endcontext'] = [endcontext[0].toJson(), endcontext[1].toJson()];
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data['data'] = [];
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for(var round in rawJson['data']) {
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List<dynamic> eventsPlayerOne = round['replays'][0]['events'];
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List<dynamic> eventsPlayerTwo = round['replays'][1]['events'];
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eventsPlayerOne.removeWhere((v) => (v['type'] == 'ige' && v['data']['data']['type'] != 'interaction') || (v['type'] != 'end' && v['type'] != 'ige'));
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eventsPlayerTwo.removeWhere((v) => (v['type'] == 'ige' && v['data']['data']['type'] != 'interaction') || (v['type'] != 'end' && v['type'] != 'ige'));
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data['data'].add({'board': round['board'], 'replays': [
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{'frames': round['replays'][0]['frames'], 'events': eventsPlayerOne},
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{'frames': round['replays'][1]['frames'], 'events': eventsPlayerTwo}
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]});
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}
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return data;
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}
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}
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// can't belive i have to implement that difficult shit
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List<Event> readEventList(Map<dynamic, dynamic> json){
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List<Event> events = [];
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int id = 0;
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for (var event in json['data'][0]['replays'][0]['events']){
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int frame = event["frame"];
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EventType type = EventType.values.byName(event['type']);
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switch (type) {
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case EventType.start:
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events.add(Event(id, frame, type));
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break;
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case EventType.full:
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events.add(EventFull(id, frame, type, DataFull.fromJson(event["data"])));
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break;
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case EventType.targets:
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// TODO
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break;
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case EventType.keydown:
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events.add(EventKeyPress(id, frame, type,
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Keypress(
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KeyType.values.byName(event['data']['key']),
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event['data']['subframe'],
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false)
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));
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break;
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case EventType.keyup:
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events.add(EventKeyPress(id, frame, type,
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Keypress(
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KeyType.values.byName(event['data']['key']),
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event['data']['subframe'],
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true)
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));
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break;
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case EventType.end:
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// TODO: Handle this case.
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case EventType.ige:
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// TODO: Handle this case.
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case EventType.exit:
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// TODO: Handle this case.
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}
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id++;
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}
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return [];
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}
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enum EventType
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{
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start,
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end,
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full,
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keydown,
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keyup,
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targets,
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ige,
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exit
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}
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enum KeyType
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{
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moveLeft,
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moveRight,
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softDrop,
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rotateCCW,
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rotateCW,
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rotate180,
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hardDrop,
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hold,
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chat,
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exit,
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retry
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}
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class Event{
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int id;
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int frame;
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EventType type;
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//dynamic data;
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Event(this.id, this.frame, this.type);
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@override
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String toString(){
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return "E#$id f#$frame: $type";
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}
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}
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class Keypress{
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KeyType key;
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double subframe;
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bool released;
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Keypress(this.key, this.subframe, this.released);
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}
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class EventKeyPress extends Event{
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Keypress data;
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EventKeyPress(super.id, super.frame, super.type, this.data);
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}
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class IGE{
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int id;
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int frame;
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String type;
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int amount;
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IGE(this.id, this.frame, this.type, this.amount);
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}
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class EventIGE extends Event{
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IGE data;
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EventIGE(super.id, super.frame, super.type, this.data);
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}
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class Hold
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{
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String? piece;
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bool locked;
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Hold(this.piece, this.locked);
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}
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class DataFullOptions{
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int? version;
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bool? seedRandom;
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int? seed;
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double? g;
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int? stock;
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int? gMargin;
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double? gIncrease;
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double? garbageMultiplier;
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int? garbageMargin;
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double? garbageIncrease;
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int? garbageCap;
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double? garbageCapIncrease;
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int? garbageCapMax;
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int? garbageHoleSize;
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String? garbageBlocking; // TODO: enum
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bool? hasGarbage;
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int? locktime;
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int? garbageSpeed;
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int? forfeitTime;
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int? are;
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int? areLineclear;
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bool? infiniteMovement;
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int? lockresets;
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bool? allow180;
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bool? btbChaining;
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bool? allclears;
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bool? clutch;
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bool? noLockout;
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String? passthrough;
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int? boardwidth;
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int? boardheight;
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Handling? handling;
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int? boardbuffer;
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DataFullOptions.fromJson(Map<String, dynamic> json){
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version = json["version"];
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seedRandom = json["seed_random"];
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seed = json["seed"];
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g = json["g"];
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stock = json["stock"];
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gMargin = json["gmargin"];
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gIncrease = json["gincrease"];
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garbageMultiplier = json["garbagemultiplier"];
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garbageCapIncrease = json["garbagecapincrease"];
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garbageCapMax = json["garbagecapmax"];
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garbageHoleSize = json["garbageholesize"];
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garbageBlocking = json["garbageblocking"];
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hasGarbage = json["hasgarbage"];
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locktime = json["locktime"];
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garbageSpeed = json["garbagespeed"];
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forfeitTime = json["forfeit_time"];
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are = json["are"];
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areLineclear = json["lineclear_are"];
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infiniteMovement = json["infinitemovement"];
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lockresets = json["lockresets"];
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allow180 = json["allow180"];
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btbChaining = json["b2bchaining"];
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allclears = json["allclears"];
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clutch = json["clutch"];
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noLockout = json["nolockout"];
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passthrough = json["passthrough"];
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boardwidth = json["boardwidth"];
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boardheight = json["boardheight"];
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handling = Handling.fromJson(json["handling"]);
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boardbuffer = json["boardbuffer"];
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}
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}
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class DataFullStats
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{
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double? seed;
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int? lines;
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int? levelLines;
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int? levelLinesNeeded;
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int? inputs;
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int? holds;
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int? score;
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int? zenLevel;
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int? zenProgress;
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int? level;
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int? combo;
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int? currentComboPower;
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int? topCombo;
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int? btb;
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int? topbtb;
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int? tspins;
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int? piecesPlaced;
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Clears? clears;
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Garbage? garbage;
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int? kills;
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Finesse? finesse;
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DataFullStats.fromJson(Map<String, dynamic> json){
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seed = json["seed"];
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lines = json["lines"];
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levelLines = json["level_lines"];
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levelLinesNeeded = json["level_lines_needed"];
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inputs = json["inputs"];
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holds = json["holds"];
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score = json["score"];
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zenLevel = json["zenlevel"];
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zenProgress = json["zenprogress"];
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level = json["level"];
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combo = json["combo"];
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currentComboPower = json["currentcombopower"];
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topCombo = json["topcombo"];
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btb = json["btb"];
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topbtb = json["topbtb"];
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tspins = json["tspins"];
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piecesPlaced = json["piecesplaced"];
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clears = Clears.fromJson(json["clears"]);
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garbage = Garbage.fromJson(json["garbage"]);
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kills = json["kills"];
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finesse = Finesse.fromJson(json["finesse"]);
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}
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}
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class DataFullGame
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{
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List<List<String?>>? board;
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List<String>? bag;
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double? g;
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bool? playing;
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Hold? hold;
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String? piece;
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Handling? handling;
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DataFullGame.fromJson(Map<String, dynamic> json){
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board = json["board"];
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bag = json["bag"];
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hold = Hold(json["hold"]["piece"], json["hold"]["locked"]);
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g = json["g"];
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handling = Handling.fromJson(json["handling"]);
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}
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}
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class DataFull{
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bool? successful;
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String? gameOverReason;
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int? fire;
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DataFullOptions? options;
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DataFullStats? stats;
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DataFullGame? game;
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DataFull.fromJson(Map<String, dynamic> json){
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successful = json["successful"];
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gameOverReason = json["gameoverreason"];
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fire = json["fire"];
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options = DataFullOptions.fromJson(json["options"]);
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stats = DataFullStats.fromJson(json["stats"]);
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game = DataFullGame.fromJson(json["game"]);
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}
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}
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class EventFull extends Event{
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DataFull data;
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EventFull(super.id, super.frame, super.type, this.data);
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}
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class TetrioRNG{
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late double _t;
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TetrioRNG(int seed){
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_t = seed % 2147483647;
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if (_t <= 0) _t += 2147483646;
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}
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int next(){
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_t = 16807 * _t % 2147483647;
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return _t.toInt();
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}
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double nextFloat(){
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return (next() - 1) / 2147483646;
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}
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List<Tetromino> shuffleList(List<Tetromino> array){
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int length = array.length;
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if (length == 0) return [];
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for (; --length > 0;){
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int swapIndex = ((nextFloat()) * (length + 1)).toInt();
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Tetromino tmp = array[length];
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array[length] = array[swapIndex];
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array[swapIndex] = tmp;
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}
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return array;
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}
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}
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enum Tetromino{
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Z,
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L,
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O,
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S,
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I,
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J,
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T,
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garbage,
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empty
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}
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List<Tetromino> tetrominoes = [Tetromino.Z, Tetromino.L, Tetromino.O, Tetromino.S, Tetromino.I, Tetromino.J, Tetromino.T];
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List<List<List<Vector2>>> shapes = [
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[ // Z
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[Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(2, 1)],
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[Vector2(2, 0), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
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[Vector2(0, 1), Vector2(1, 1), Vector2(1, 2), Vector2(2, 2)],
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[Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(0, 2)]
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|
],
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[ // L
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|
[Vector2(2, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
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|
[Vector2(1, 0), Vector2(1, 1), Vector2(1, 2), Vector2(2, 2)],
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|
[Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(0, 2)],
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[Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(1, 2)]
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|
],
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|
[ // O
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|
[Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
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|
[Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
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|
[Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
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|
[Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)]
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|
],
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|
[ // S
|
|
[Vector2(1, 0), Vector2(2, 0), Vector2(0, 1), Vector2(1, 1)],
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|
[Vector2(1, 0), Vector2(1, 1), Vector2(2, 1), Vector2(2, 2)],
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|
[Vector2(1, 1), Vector2(2, 1), Vector2(0, 2), Vector2(1, 2)],
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|
[Vector2(0, 0), Vector2(0, 1), Vector2(1, 1), Vector2(1, 2)]
|
|
],
|
|
[ // I
|
|
[Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(3, 1)],
|
|
[Vector2(2, 0), Vector2(2, 1), Vector2(2, 2), Vector2(2, 3)],
|
|
[Vector2(0, 2), Vector2(1, 2), Vector2(2, 2), Vector2(3, 2)],
|
|
[Vector2(1, 0), Vector2(1, 1), Vector2(1, 2), Vector2(1, 3)]
|
|
],
|
|
[ // J
|
|
[Vector2(0, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
|
|
[Vector2(1, 0), Vector2(2, 0), Vector2(1, 1), Vector2(1, 2)],
|
|
[Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(2, 2)],
|
|
[Vector2(1, 0), Vector2(1, 1), Vector2(0, 2), Vector2(1, 2)]
|
|
],
|
|
[ // T
|
|
[Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
|
|
[Vector2(1, 0), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
|
|
[Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
|
|
[Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(1, 2)]
|
|
]
|
|
];
|
|
List<Vector2> spawnPositionFixes = [Vector2(1, 1), Vector2(1, 1), Vector2(0, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)];
|
|
|
|
const Map<String, double> garbage = {
|
|
"single": 0,
|
|
"double": 1,
|
|
"triple": 2,
|
|
"quad": 4,
|
|
"penta": 5,
|
|
"t-spin": 0,
|
|
"t-spin single": 2,
|
|
"t-spin double": 4,
|
|
"t-spin triple": 6,
|
|
"t-spin quad": 10,
|
|
"t-spin penta": 12,
|
|
"t-spin mini": 0,
|
|
"t-spin mini single": 0,
|
|
"t-spin mini double": 1,
|
|
"allclear": 10
|
|
};
|
|
int btbBonus = 1;
|
|
double btbLog = 0.8;
|
|
double comboBonus = 0.25;
|
|
int comboMinifier = 1;
|
|
double comboMinifierLog = 1.25;
|
|
List<int> comboTable = [0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5];
|