import 'dart:io'; import 'dart:math'; import 'tetrio.dart'; // I want to implement those fancy TWC stats // So, i'm going to read replay for things class Garbage{ // charsys where??? late int sent; late int recived; late int attack; late int cleared; Garbage({ required this.sent, required this.recived, required this.attack, required this.cleared }); Garbage.fromJson(Map json){ sent = json['sent']; recived = json['received']; attack = json['attack']; cleared = json['cleared']; } Garbage.toJson(){ // наху надо } Garbage operator + (Garbage other){ return Garbage(sent: sent + other.sent, recived: recived + other.recived, attack: attack + other.attack, cleared: cleared + other.cleared); } } class ReplayStats{ late int seed; late int linesCleared; late int piecesPlaced; late int inputs; late int holds; late int score; late int topCombo; late int topBtB; late int tspins; late Clears clears; late Garbage garbage; late Finesse finesse; late int kills; ReplayStats({ required this.seed, required this.linesCleared, required this.piecesPlaced, required this.inputs, required this.holds, required this.score, required this.topCombo, required this.topBtB, required this.tspins, required this.clears, required this.garbage, required this.finesse, required this.kills, }); ReplayStats.fromJson(Map json){ seed = json['seed']; linesCleared = json['lines']; piecesPlaced = json['piecesplaced']; inputs = json['inputs']; holds = json['holds']; score = json['score']; topCombo = json['topcombo']; topBtB = json['topbtb']; tspins = json['tspins']; clears = Clears.fromJson(json['clears']); garbage = Garbage.fromJson(json['garbage']); finesse = Finesse.fromJson(json['finesse']); kills = json['kills']; } ReplayStats.createEmpty(){ seed = -1; linesCleared = 0; piecesPlaced = 0; inputs = 0; holds = 0; score = 0; topCombo = 0; topBtB = 0; tspins = 0; clears = Clears(singles: 0, doubles: 0, triples: 0, quads: 0, pentas: 0, allClears: 0, tSpinZeros: 0, tSpinSingles: 0, tSpinDoubles: 0, tSpinTriples: 0, tSpinPentas: 0, tSpinQuads: 0, tSpinMiniZeros: 0, tSpinMiniSingles: 0, tSpinMiniDoubles: 0); garbage = Garbage(sent: 0, recived: 0, attack: 0, cleared: 0); finesse = Finesse(combo: 0, faults: 0, perfectPieces: 0); kills = 0; } ReplayStats operator + (ReplayStats other){ return ReplayStats(seed: -1, linesCleared: linesCleared + other.linesCleared, piecesPlaced: piecesPlaced + other.piecesPlaced, inputs: inputs + other.inputs, holds: holds + other.holds, score: score + other.score, topCombo: max(topCombo, other.topCombo), topBtB: max(topBtB, other.topBtB), tspins: tspins + other.tspins, clears: clears + other.clears, garbage: garbage + other.garbage, finesse: finesse + other.finesse, kills: kills + other.kills); } } class ReplayData{ late String id; late List endcontext; late List> stats; late List totalStats; late List roundLengths; // in frames late int totalLength; // in frames ReplayData({ required this.id, required this.endcontext, required this.stats, required this.roundLengths }); ReplayData.fromJson(Map json){ id = json["_id"]; endcontext = [EndContextMulti.fromJson(json["endcontext"][0]), EndContextMulti.fromJson(json["endcontext"][1])]; roundLengths = []; totalLength = 0; stats = []; totalStats = [ReplayStats.createEmpty(), ReplayStats.createEmpty()]; for(var round in json['data']) { roundLengths.add(max(round['replays'][0]['frames'], round['replays'][1]['frames'])); totalLength = totalLength + max(round['replays'][0]['frames'], round['replays'][1]['frames']); ReplayStats playerOne = ReplayStats.fromJson(round['replays'][0]['events'].last['data']['export']['stats']); ReplayStats playerTwo = ReplayStats.fromJson(round['replays'][1]['events'].last['data']['export']['stats']); stats.add([playerOne, playerTwo]); totalStats[0] = totalStats[0] + playerOne; totalStats[1] = totalStats[1] + playerTwo; // print(round['replays'][0]['events'].last['data']['export']['stats']); // for (var event in round['replays'][0]['events']){ // if (event["type"] == "ige" && event["data"]["data"]["type"] == "interaction_confirm"){ // print(event['data']["data"]["data"]); // lol // } // } } // Сами по себе эти ивенты ничего не дают, // Хотя можно попробовать вычислить biggest spike } }