I figured out what's wrong with damage calculator
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3c83a6c244
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@ -640,7 +640,7 @@ class CompareState extends State<CompareView> {
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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for (int l = 0; l < formattedValues[i][k].length; l++) Container(decoration: BoxDecoration(color: (rawValues[i][k][l] != null && best[i][l] == rawValues[i][k][l]) ? Colors.cyanAccent.withAlpha(96) : null), child: formattedValues[i][k][l]),
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for (int l = 0; l < formattedValues[i][k].length; l++) Container(decoration: BoxDecoration(color: (rawValues[0].length > 1 && rawValues[i][k][l] != null && best[i][l] == rawValues[i][k][l]) ? Colors.cyanAccent.withAlpha(96) : null), child: formattedValues[i][k][l]),
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],
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),
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),
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@ -285,67 +285,42 @@ class ClearData{
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perfectClear = !perfectClear;
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}
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Damage dealsDamage(int combo, int b2b, Rules rules){
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if (lines == 0) return Damage(0,0,0,0,0,rules.multiplier);
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int clearDamage = 0;
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int dealsDamage(int combo, int b2b, int previousB2B, Rules rules){
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if (lines == 0) return 0;
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double damage = 0;
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if (spin){
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if (lines <= 5) clearDamage += garbage[lineclear]!;
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else clearDamage += garbage[Lineclears.TSPIN_PENTA]! + 2 * (lines - 5);
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if (lines <= 5) damage += garbage[lineclear]!;
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else damage += garbage[Lineclears.TSPIN_PENTA]! + 2 * (lines - 5);
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} else if (miniSpin){
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clearDamage += garbage[lineclear]!;
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damage += garbage[lineclear]!;
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} else {
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if (lines <= 5) clearDamage += garbage[lineclear]!;
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else clearDamage += garbage[Lineclears.PENTA]! + (lines - 5);
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if (lines <= 5) damage += garbage[lineclear]!;
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else damage += garbage[Lineclears.PENTA]! + (lines - 5);
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}
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// Ok i can't figure out how b2b and combo works
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// From tetrio.js:
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// const n = e.cm.constants.garbage.BACKTOBACK_BONUS * (Math.floor(1 + Math.log1p((t.stats.btb - 1) * e.cm.constants.garbage.BACKTOBACK_BONUS_LOG)) + (t.stats.btb - 1 == 1 ? 0 : (1 + Math.log1p((t.stats.btb - 1) * e.cm.constants.garbage.BACKTOBACK_BONUS_LOG) % 1) / 3));
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// if (h && (d += n),
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double b2bDamage = 0;
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if (difficultClear && b2b >= 1 && rules.b2b){
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if (rules.b2bChaining) b2bDamage += BACKTOBACK_BONUS * ((1 + log((b2b+1) * BACKTOBACK_BONUS_LOG)).floor() + (b2b+1 == 1 ? 0 : (1 + log((b2b+1) * BACKTOBACK_BONUS_LOG) % 1) / 3)); // but it should be b2b-1 ???
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else b2bDamage += 1; // if b2b chaining off
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if (rules.b2bChaining) damage += BACKTOBACK_BONUS * ((1 + log(1 + (b2b) * BACKTOBACK_BONUS_LOG)).floor() + (b2b == 1 ? 0 : (1 + log(1 +(b2b) * BACKTOBACK_BONUS_LOG) % 1) / 3)); // but it should be b2b-1 ???
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else damage += 1; // if b2b chaining off
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}
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int surgeDamage = 0;
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if (!difficultClear && rules.surge){
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}
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// From tetrio.js:
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// if (t.stats.combo > 1)
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// if (p += e.cm.constants.scoring.COMBO * (t.stats.combo - 1),
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// "multiplier" === t.setoptions.combotable)
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// d *= 1 + e.cm.constants.garbage.COMBO_BONUS * (t.stats.combo - 1),
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// t.stats.combo > 2 && (d = Math.max(Math.log1p(e.cm.constants.garbage.COMBO_MINIFIER * (t.stats.combo - 1) * e.cm.constants.garbage.COMBO_MINIFIER_LOG), d));
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// else {
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// const n = e.cm.constants.garbage.combotable[t.setoptions.combotable] || [0];
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// d += n[Math.max(0, Math.min(t.stats.combo - 2, n.length - 1))]
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// }
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double comboDamage = 0;
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if (rules.combo) {
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if (combo > 1){
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if (lines == 1 && rules.comboTable != ComboTables.multiplier) comboDamage += combotable[rules.comboTable]![max(0, min(combo - 1, combotable[rules.comboTable]!.length - 1))];
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else comboDamage = (clearDamage + b2bDamage) * (1 + COMBO_BONUS * (combo-1));
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if (rules.combo && rules.comboTable != ComboTables.none) {
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if (combo >= 1){
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if (lines == 1 && rules.comboTable != ComboTables.multiplier) damage += combotable[rules.comboTable]![max(0, min(combo - 1, combotable[rules.comboTable]!.length - 1))];
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else damage *= (1 + COMBO_BONUS * (combo));
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}
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if (combo > 2) {
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comboDamage = max(log(COMBO_MINIFIER * (combo-1) * COMBO_MINIFIER_LOG), comboDamage);
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if (combo >= 2) {
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damage = max(log(1 + COMBO_MINIFIER * (combo) * COMBO_MINIFIER_LOG), damage);
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}
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}
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int pcDamage = 0;
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if (!difficultClear && rules.surge && previousB2B >= rules.surgeInitAtB2b && b2b == -1){
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damage += rules.surgeInitAmount + (previousB2B - rules.surgeInitAtB2b);
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}
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if (perfectClear) pcDamage += rules.pcDamage;
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if (perfectClear) damage += rules.pcDamage;
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return Damage(clearDamage, comboDamage, b2bDamage, surgeDamage, pcDamage, rules.multiplier);
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return (damage * rules.multiplier).floor();
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}
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}
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@ -518,7 +493,7 @@ class _DestinationCalculatorState extends State<DestinationCalculator> {
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for (ClearData data in clearsExisting[key]!) rSideWidgets.add(Card(
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child: ListTile(
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title: Text(data.title),
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subtitle: Text("${data.dealsDamage(0, 0, rules)} damage${data.difficultClear ? ", difficult" : ""}", style: TextStyle(color: Colors.grey)),
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subtitle: Text("${data.dealsDamage(0, 0, 0, rules)} damage${data.difficultClear ? ", difficult" : ""}", style: TextStyle(color: Colors.grey)),
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trailing: Icon(Icons.arrow_forward_ios),
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onTap: (){
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setState((){
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@ -557,13 +532,14 @@ class _DestinationCalculatorState extends State<DestinationCalculator> {
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int combo = -1;
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int b2b = -1;
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Damage totalDamage = Damage(0,0,0,0,0,rules.multiplier);
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int totalDamageNumber = 0;
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int previousB2B = -1;
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int totalDamage = 0;
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for (ClearData lineclear in clears){
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previousB2B = b2b;
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if (lineclear.difficultClear) b2b++; else if (lineclear.lines > 0) b2b = -1;
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if (lineclear.lines > 0) combo++; else combo = -1;
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Damage dmg = lineclear.dealsDamage(combo, b2b, rules);
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int dmg = lineclear.dealsDamage(combo, b2b, previousB2B, rules);
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lSideWidgets.add(
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ListTile(
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key: ValueKey(lineclear.id),
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@ -575,7 +551,7 @@ class _DestinationCalculatorState extends State<DestinationCalculator> {
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],
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),
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title: Text("${lineclear.title}${lineclear.perfectClear ? " PC" : ""}${combo > 0 ? ", ${combo} combo" : ""}${b2b > 0 ? ", B2Bx${b2b}" : ""}"),
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subtitle: lineclear.lines > 0 ? Text("${dmg.clear} from clear, ${dmg.combo} from combo, ${dmg.b2b} from B2B, ${dmg.surge} from Surge and ${dmg.pc} from PC", style: TextStyle(color: Colors.grey)) : null,
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subtitle: lineclear.lines > 0 ? Text("What should i write here?", style: TextStyle(color: Colors.grey)) : null,
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trailing: lineclear.lines > 0 ? Padding(
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padding: const EdgeInsets.only(right: 10.0),
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child: Text(dmg.toString(), style: TextStyle(fontSize: 36, fontWeight: ui.FontWeight.w100)),
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@ -583,7 +559,6 @@ class _DestinationCalculatorState extends State<DestinationCalculator> {
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)
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);
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totalDamage += dmg;
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totalDamageNumber += dmg.total;
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}
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return Column(
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@ -644,6 +619,11 @@ class _DestinationCalculatorState extends State<DestinationCalculator> {
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),
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if (rules.combo) ListTile(
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title: Text("Combo Table"),
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trailing: DropdownButton(
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items: [for (var v in ComboTables.values) DropdownMenuItem(value: v.index, child: Text(v.name))],
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value: rules.comboTable.index,
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onChanged: (v) => setState((){rules.comboTable = ComboTables.values[v!];}),
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),
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)
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],
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),
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@ -730,11 +710,10 @@ class _DestinationCalculatorState extends State<DestinationCalculator> {
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children: [
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Text("Total damage:", style: TextStyle(fontSize: 36, fontWeight: ui.FontWeight.w100)),
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Spacer(),
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Text(totalDamageNumber.toString(), style: TextStyle(fontFamily: "Eurostile Round Extended", fontSize: 36, fontWeight: ui.FontWeight.w100))
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Text(totalDamage.toString(), style: TextStyle(fontFamily: "Eurostile Round Extended", fontSize: 36, fontWeight: ui.FontWeight.w100))
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],
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),
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),
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Text(totalDamage.toString(), style: TextStyle(fontFamily: "Eurostile Round Extended", fontSize: 36, fontWeight: ui.FontWeight.w100)),
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ElevatedButton.icon(onPressed: (){setState((){clears.clear();});}, icon: const Icon(Icons.clear), label: Text("Clear all"), style: const ButtonStyle(shape: WidgetStatePropertyAll(RoundedRectangleBorder(borderRadius: BorderRadius.all(Radius.circular(12.0))))))
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],
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)
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