It's time to continue on freyhoe analysis

This commit is contained in:
dan63047 2024-06-17 23:55:01 +03:00
parent 712a52ad7b
commit 232aa71e75
2 changed files with 421 additions and 382 deletions

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@ -1,25 +1,26 @@
//import 'dart:convert'; import 'dart:convert';
//import 'dart:io'; import 'dart:io';
//import 'package:path_provider/path_provider.dart'; import 'package:path_provider/path_provider.dart';
//import 'tetrio_multiplayer_replay.dart'; import 'tetrio_multiplayer_replay.dart';
/// That thing allows me to test my new staff i'm trying to implement // That thing allows me to test my new staff i'm trying to implement
//void main() async { void main() async {
// List<Tetromino> queue = List.from(tetrominoes); List<Tetromino> queue = List.from(tetrominoes);
// TetrioRNG rng = TetrioRNG(0); TetrioRNG rng = TetrioRNG(0);
// queue = rng.shuffleList(queue); queue = rng.shuffleList(queue);
// print(queue); print(queue);
// queue = List.from(tetrominoes); queue = List.from(tetrominoes);
// queue = rng.shuffleList(queue); queue = rng.shuffleList(queue);
// print(queue); print(queue);
// var downloadPath = await getDownloadsDirectory(); var downloadPath = await getDownloadsDirectory();
// ReplayData replay = ReplayData.fromJson(jsonDecode(File("${downloadPath!.path}/65b504a9ade6d287b8427af0").readAsStringSync())); var replayJson = jsonDecode(File("/home/dan63047/Документы/replays/6550eecf2ffc5604e6224fc5.ttrm").readAsStringSync());
// List<List<Tetromino>> board = [for (var i = 0 ; i < 40; i++) [for (var i = 0 ; i < 10; i++) Tetromino.empty]]; ReplayData replay = ReplayData.fromJson(replayJson);
List<List<Tetromino>> board = [for (var i = 0 ; i < 40; i++) [for (var i = 0 ; i < 10; i++) Tetromino.empty]];
//print(replay.rawJson); //print(replay.rawJson);
//print(""); print("");
// exit(0); exit(0);
//} }

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@ -1,6 +1,8 @@
import 'dart:math'; import 'dart:math';
import 'dart:typed_data'; import 'dart:typed_data';
import 'package:vector_math/vector_math_64.dart';
import 'tetrio.dart'; import 'tetrio.dart';
// I want to implement those fancy TWC stats // I want to implement those fancy TWC stats
@ -269,399 +271,435 @@ class ReplayData{
// can't belive i have to implement that difficult shit // can't belive i have to implement that difficult shit
// List<Event> readEventList(Map<dynamic, dynamic> json){ List<Event> readEventList(Map<dynamic, dynamic> json){
// List<Event> events = []; List<Event> events = [];
// int id = 0; int id = 0;
// for (var event in json['data'][0]['replays'][0]['events']){ for (var event in json['data'][0]['replays'][0]['events']){
// int frame = event["frame"]; int frame = event["frame"];
// EventType type = EventType.values.byName(event['type']); EventType type = EventType.values.byName(event['type']);
// switch (type) { switch (type) {
// case EventType.start: case EventType.start:
// events.add(Event(id, frame, type)); events.add(Event(id, frame, type));
// break; break;
// case EventType.full: case EventType.full:
// events.add(EventFull(id, frame, type, DataFull.fromJson(event["data"]))); events.add(EventFull(id, frame, type, DataFull.fromJson(event["data"])));
// break; break;
// case EventType.targets: case EventType.targets:
// // TODO events.add(EventTargets(id, frame, type, Targets.fromJson(event["data"])));
// break; break;
// case EventType.keydown: case EventType.keydown:
// events.add(EventKeyPress(id, frame, type, events.add(EventKeyPress(id, frame, type,
// Keypress( Keypress(
// KeyType.values.byName(event['data']['key']), KeyType.values.byName(event['data']['key']),
// event['data']['subframe'], event['data']['subframe'],
// false) false)
// )); ));
// break; break;
// case EventType.keyup: case EventType.keyup:
// events.add(EventKeyPress(id, frame, type, events.add(EventKeyPress(id, frame, type,
// Keypress( Keypress(
// KeyType.values.byName(event['data']['key']), KeyType.values.byName(event['data']['key']),
// event['data']['subframe'], event['data']['subframe'],
// true) true)
// )); ));
// break; break;
// case EventType.end: case EventType.end:
// // TODO: Handle this case. event.add(EventEnd(id, frame, type, EndData(event['data']['reason'], DataFull.fromJson(event['data']['export']))));
// case EventType.ige: break;
// // TODO: Handle this case. case EventType.ige:
// case EventType.exit: // TODO: Handle this case.
// // TODO: Handle this case. case EventType.exit:
// } events.add(Event(id, frame, type));
// id++; }
// } id++;
// return []; }
// } return [];
}
// enum EventType enum EventType
// { {
// start, start,
// end, end,
// full, full,
// keydown, keydown,
// keyup, keyup,
// targets, targets,
// ige, ige,
// exit exit
// } }
// enum KeyType enum KeyType
// { {
// moveLeft, moveLeft,
// moveRight, moveRight,
// softDrop, softDrop,
// rotateCCW, rotateCCW,
// rotateCW, rotateCW,
// rotate180, rotate180,
// hardDrop, hardDrop,
// hold, hold,
// chat, chat,
// exit, exit,
// retry retry
// } }
// class Event{ class Event{
// int id; int id;
// int frame; int frame;
// EventType type; EventType type;
// //dynamic data; //dynamic data;
// Event(this.id, this.frame, this.type); Event(this.id, this.frame, this.type);
// @override @override
// String toString(){ String toString(){
// return "E#$id f#$frame: $type"; return "E#$id f#$frame: $type";
// } }
// } }
// class Keypress{ class Keypress{
// KeyType key; KeyType key;
// double subframe; double subframe;
// bool released; bool released;
// Keypress(this.key, this.subframe, this.released); Keypress(this.key, this.subframe, this.released);
// } }
// class EventKeyPress extends Event{ class EventKeyPress extends Event{
// Keypress data; Keypress data;
// EventKeyPress(super.id, super.frame, super.type, this.data); EventKeyPress(super.id, super.frame, super.type, this.data);
// } }
// class IGE{ class Targets{
// int id; String? id;
// int frame; int? frame;
// String type; String? type;
// int amount; List<String>? data;
// IGE(this.id, this.frame, this.type, this.amount); Targets(this.id, this.frame, this.type, this.data);
// }
// class EventIGE extends Event{ Targets.fromJson(Map<String, dynamic> json){
// IGE data; id = json["id"];
frame = json["frame"];
type = json["type"];
data = json["data"];
}
}
// EventIGE(super.id, super.frame, super.type, this.data); class EventTargets extends Event{
// } Targets data;
// class Hold EventTargets(super.id, super.frame, super.type, this.data);
// { }
// String? piece;
// bool locked;
// Hold(this.piece, this.locked); class IGE{
// } int id;
int frame;
String type;
int amount;
// class DataFullOptions{ IGE(this.id, this.frame, this.type, this.amount);
// int? version; }
// bool? seedRandom;
// int? seed;
// double? g;
// int? stock;
// int? gMargin;
// double? gIncrease;
// double? garbageMultiplier;
// int? garbageMargin;
// double? garbageIncrease;
// int? garbageCap;
// double? garbageCapIncrease;
// int? garbageCapMax;
// int? garbageHoleSize;
// String? garbageBlocking; // TODO: enum
// bool? hasGarbage;
// int? locktime;
// int? garbageSpeed;
// int? forfeitTime;
// int? are;
// int? areLineclear;
// bool? infiniteMovement;
// int? lockresets;
// bool? allow180;
// bool? btbChaining;
// bool? allclears;
// bool? clutch;
// bool? noLockout;
// String? passthrough;
// int? boardwidth;
// int? boardheight;
// Handling? handling;
// int? boardbuffer;
// DataFullOptions.fromJson(Map<String, dynamic> json){ class EventIGE extends Event{
// version = json["version"]; IGE data;
// seedRandom = json["seed_random"];
// seed = json["seed"];
// g = json["g"];
// stock = json["stock"];
// gMargin = json["gmargin"];
// gIncrease = json["gincrease"];
// garbageMultiplier = json["garbagemultiplier"];
// garbageCapIncrease = json["garbagecapincrease"];
// garbageCapMax = json["garbagecapmax"];
// garbageHoleSize = json["garbageholesize"];
// garbageBlocking = json["garbageblocking"];
// hasGarbage = json["hasgarbage"];
// locktime = json["locktime"];
// garbageSpeed = json["garbagespeed"];
// forfeitTime = json["forfeit_time"];
// are = json["are"];
// areLineclear = json["lineclear_are"];
// infiniteMovement = json["infinitemovement"];
// lockresets = json["lockresets"];
// allow180 = json["allow180"];
// btbChaining = json["b2bchaining"];
// allclears = json["allclears"];
// clutch = json["clutch"];
// noLockout = json["nolockout"];
// passthrough = json["passthrough"];
// boardwidth = json["boardwidth"];
// boardheight = json["boardheight"];
// handling = Handling.fromJson(json["handling"]);
// boardbuffer = json["boardbuffer"];
// }
// }
// class DataFullStats EventIGE(super.id, super.frame, super.type, this.data);
// { }
// double? seed;
// int? lines;
// int? levelLines;
// int? levelLinesNeeded;
// int? inputs;
// int? holds;
// int? score;
// int? zenLevel;
// int? zenProgress;
// int? level;
// int? combo;
// int? currentComboPower;
// int? topCombo;
// int? btb;
// int? topbtb;
// int? tspins;
// int? piecesPlaced;
// Clears? clears;
// Garbage? garbage;
// int? kills;
// Finesse? finesse;
// DataFullStats.fromJson(Map<String, dynamic> json){ class EndData {
// seed = json["seed"]; String reason;
// lines = json["lines"]; DataFull export;
// levelLines = json["level_lines"];
// levelLinesNeeded = json["level_lines_needed"];
// inputs = json["inputs"];
// holds = json["holds"];
// score = json["score"];
// zenLevel = json["zenlevel"];
// zenProgress = json["zenprogress"];
// level = json["level"];
// combo = json["combo"];
// currentComboPower = json["currentcombopower"];
// topCombo = json["topcombo"];
// btb = json["btb"];
// topbtb = json["topbtb"];
// tspins = json["tspins"];
// piecesPlaced = json["piecesplaced"];
// clears = Clears.fromJson(json["clears"]);
// garbage = Garbage.fromJson(json["garbage"]);
// kills = json["kills"];
// finesse = Finesse.fromJson(json["finesse"]);
// }
// }
// class DataFullGame EndData(this.reason, this.export);
// { }
// List<List<String?>>? board;
// List<String>? bag;
// double? g;
// bool? playing;
// Hold? hold;
// String? piece;
// Handling? handling;
// DataFullGame.fromJson(Map<String, dynamic> json){ class EventEnd extends Event{
// board = json["board"]; EndData data;
// bag = json["bag"];
// hold = Hold(json["hold"]["piece"], json["hold"]["locked"]);
// g = json["g"];
// handling = Handling.fromJson(json["handling"]);
// }
// }
// class DataFull{ EventEnd(super.id, super.frame, super.type, this.data);
// bool? successful; }
// String? gameOverReason;
// int? fire;
// DataFullOptions? options;
// DataFullStats? stats;
// DataFullGame? game;
// DataFull.fromJson(Map<String, dynamic> json){ class Hold
// successful = json["successful"]; {
// gameOverReason = json["gameoverreason"]; String? piece;
// fire = json["fire"]; bool locked;
// options = DataFullOptions.fromJson(json["options"]);
// stats = DataFullStats.fromJson(json["stats"]);
// game = DataFullGame.fromJson(json["game"]);
// }
// }
// class EventFull extends Event{ Hold(this.piece, this.locked);
// DataFull data; }
// EventFull(super.id, super.frame, super.type, this.data); class DataFullOptions{
// } int? version;
bool? seedRandom;
int? seed;
double? g;
int? stock;
int? gMargin;
double? gIncrease;
double? garbageMultiplier;
int? garbageMargin;
double? garbageIncrease;
int? garbageCap;
double? garbageCapIncrease;
int? garbageCapMax;
int? garbageHoleSize;
String? garbageBlocking; // TODO: enum
bool? hasGarbage;
int? locktime;
int? garbageSpeed;
int? forfeitTime;
int? are;
int? areLineclear;
bool? infiniteMovement;
int? lockresets;
bool? allow180;
bool? btbChaining;
bool? allclears;
bool? clutch;
bool? noLockout;
String? passthrough;
int? boardwidth;
int? boardheight;
Handling? handling;
int? boardbuffer;
// class TetrioRNG{ DataFullOptions.fromJson(Map<String, dynamic> json){
// late double _t; version = json["version"];
seedRandom = json["seed_random"];
seed = json["seed"];
g = json["g"];
stock = json["stock"];
gMargin = json["gmargin"];
gIncrease = json["gincrease"];
garbageMultiplier = json["garbagemultiplier"];
garbageCapIncrease = json["garbagecapincrease"];
garbageCapMax = json["garbagecapmax"];
garbageHoleSize = json["garbageholesize"];
garbageBlocking = json["garbageblocking"];
hasGarbage = json["hasgarbage"];
locktime = json["locktime"];
garbageSpeed = json["garbagespeed"];
forfeitTime = json["forfeit_time"];
are = json["are"];
areLineclear = json["lineclear_are"];
infiniteMovement = json["infinitemovement"];
lockresets = json["lockresets"];
allow180 = json["allow180"];
btbChaining = json["b2bchaining"];
allclears = json["allclears"];
clutch = json["clutch"];
noLockout = json["nolockout"];
passthrough = json["passthrough"];
boardwidth = json["boardwidth"];
boardheight = json["boardheight"];
handling = Handling.fromJson(json["handling"]);
boardbuffer = json["boardbuffer"];
}
}
// TetrioRNG(int seed){ class DataFullStats
// _t = seed % 2147483647; {
// if (_t <= 0) _t += 2147483646; double? seed;
// } int? lines;
int? levelLines;
int? levelLinesNeeded;
int? inputs;
int? holds;
int? score;
int? zenLevel;
int? zenProgress;
int? level;
int? combo;
int? currentComboPower;
int? topCombo;
int? btb;
int? topbtb;
int? tspins;
int? piecesPlaced;
Clears? clears;
Garbage? garbage;
int? kills;
Finesse? finesse;
// int next(){ DataFullStats.fromJson(Map<String, dynamic> json){
// _t = 16807 * _t % 2147483647; seed = json["seed"];
// return _t.toInt(); lines = json["lines"];
// } levelLines = json["level_lines"];
levelLinesNeeded = json["level_lines_needed"];
inputs = json["inputs"];
holds = json["holds"];
score = json["score"];
zenLevel = json["zenlevel"];
zenProgress = json["zenprogress"];
level = json["level"];
combo = json["combo"];
currentComboPower = json["currentcombopower"];
topCombo = json["topcombo"];
btb = json["btb"];
topbtb = json["topbtb"];
tspins = json["tspins"];
piecesPlaced = json["piecesplaced"];
clears = Clears.fromJson(json["clears"]);
garbage = Garbage.fromJson(json["garbage"]);
kills = json["kills"];
finesse = Finesse.fromJson(json["finesse"]);
}
}
// double nextFloat(){ class DataFullGame
// return (next() - 1) / 2147483646; {
// } List<List<String?>>? board;
List<String>? bag;
double? g;
bool? playing;
Hold? hold;
String? piece;
Handling? handling;
// List<Tetromino> shuffleList(List<Tetromino> array){ DataFullGame.fromJson(Map<String, dynamic> json){
// int length = array.length; board = json["board"];
// if (length == 0) return []; bag = json["bag"];
hold = Hold(json["hold"]["piece"], json["hold"]["locked"]);
g = json["g"];
handling = Handling.fromJson(json["handling"]);
}
}
// for (; --length > 0;){ class DataFull{
// int swapIndex = ((nextFloat()) * (length + 1)).toInt(); bool? successful;
// Tetromino tmp = array[length]; String? gameOverReason;
// array[length] = array[swapIndex]; int? fire;
// array[swapIndex] = tmp; DataFullOptions? options;
// } DataFullStats? stats;
// return array; DataFullGame? game;
// }
// }
// enum Tetromino{ DataFull.fromJson(Map<String, dynamic> json){
// Z, successful = json["successful"];
// L, gameOverReason = json["gameoverreason"];
// O, fire = json["fire"];
// S, options = DataFullOptions.fromJson(json["options"]);
// I, stats = DataFullStats.fromJson(json["stats"]);
// J, game = DataFullGame.fromJson(json["game"]);
// T, }
// garbage, }
// empty
// }
// List<Tetromino> tetrominoes = [Tetromino.Z, Tetromino.L, Tetromino.O, Tetromino.S, Tetromino.I, Tetromino.J, Tetromino.T]; class EventFull extends Event{
// List<List<List<Vector2>>> shapes = [ DataFull data;
// [ // Z
// [Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(2, 1)],
// [Vector2(2, 0), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
// [Vector2(0, 1), Vector2(1, 1), Vector2(1, 2), Vector2(2, 2)],
// [Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(0, 2)]
// ],
// [ // L
// [Vector2(2, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
// [Vector2(1, 0), Vector2(1, 1), Vector2(1, 2), Vector2(2, 2)],
// [Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(0, 2)],
// [Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(1, 2)]
// ],
// [ // O
// [Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
// [Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
// [Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
// [Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)]
// ],
// [ // S
// [Vector2(1, 0), Vector2(2, 0), Vector2(0, 1), Vector2(1, 1)],
// [Vector2(1, 0), Vector2(1, 1), Vector2(2, 1), Vector2(2, 2)],
// [Vector2(1, 1), Vector2(2, 1), Vector2(0, 2), Vector2(1, 2)],
// [Vector2(0, 0), Vector2(0, 1), Vector2(1, 1), Vector2(1, 2)]
// ],
// [ // I
// [Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(3, 1)],
// [Vector2(2, 0), Vector2(2, 1), Vector2(2, 2), Vector2(2, 3)],
// [Vector2(0, 2), Vector2(1, 2), Vector2(2, 2), Vector2(3, 2)],
// [Vector2(1, 0), Vector2(1, 1), Vector2(1, 2), Vector2(1, 3)]
// ],
// [ // J
// [Vector2(0, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
// [Vector2(1, 0), Vector2(2, 0), Vector2(1, 1), Vector2(1, 2)],
// [Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(2, 2)],
// [Vector2(1, 0), Vector2(1, 1), Vector2(0, 2), Vector2(1, 2)]
// ],
// [ // T
// [Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
// [Vector2(1, 0), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
// [Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
// [Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(1, 2)]
// ]
// ];
// List<Vector2> spawnPositionFixes = [Vector2(1, 1), Vector2(1, 1), Vector2(0, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)];
// const Map<String, double> garbage = { EventFull(super.id, super.frame, super.type, this.data);
// "single": 0, }
// "double": 1,
// "triple": 2, class TetrioRNG{
// "quad": 4, late double _t;
// "penta": 5,
// "t-spin": 0, TetrioRNG(int seed){
// "t-spin single": 2, _t = seed % 2147483647;
// "t-spin double": 4, if (_t <= 0) _t += 2147483646;
// "t-spin triple": 6, }
// "t-spin quad": 10,
// "t-spin penta": 12, int next(){
// "t-spin mini": 0, _t = 16807 * _t % 2147483647;
// "t-spin mini single": 0, return _t.toInt();
// "t-spin mini double": 1, }
// "allclear": 10
// }; double nextFloat(){
// int btbBonus = 1; return (next() - 1) / 2147483646;
// double btbLog = 0.8; }
// double comboBonus = 0.25;
// int comboMinifier = 1; List<Tetromino> shuffleList(List<Tetromino> array){
// double comboMinifierLog = 1.25; int length = array.length;
// List<int> comboTable = [0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5]; if (length == 0) return [];
for (; --length > 0;){
int swapIndex = ((nextFloat()) * (length + 1)).toInt();
Tetromino tmp = array[length];
array[length] = array[swapIndex];
array[swapIndex] = tmp;
}
return array;
}
}
enum Tetromino{
Z,
L,
O,
S,
I,
J,
T,
garbage,
empty
}
List<Tetromino> tetrominoes = [Tetromino.Z, Tetromino.L, Tetromino.O, Tetromino.S, Tetromino.I, Tetromino.J, Tetromino.T];
List<List<List<Vector2>>> shapes = [
[ // Z
[Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(2, 1)],
[Vector2(2, 0), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
[Vector2(0, 1), Vector2(1, 1), Vector2(1, 2), Vector2(2, 2)],
[Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(0, 2)]
],
[ // L
[Vector2(2, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
[Vector2(1, 0), Vector2(1, 1), Vector2(1, 2), Vector2(2, 2)],
[Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(0, 2)],
[Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(1, 2)]
],
[ // O
[Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
[Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
[Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)],
[Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)]
],
[ // S
[Vector2(1, 0), Vector2(2, 0), Vector2(0, 1), Vector2(1, 1)],
[Vector2(1, 0), Vector2(1, 1), Vector2(2, 1), Vector2(2, 2)],
[Vector2(1, 1), Vector2(2, 1), Vector2(0, 2), Vector2(1, 2)],
[Vector2(0, 0), Vector2(0, 1), Vector2(1, 1), Vector2(1, 2)]
],
[ // I
[Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(3, 1)],
[Vector2(2, 0), Vector2(2, 1), Vector2(2, 2), Vector2(2, 3)],
[Vector2(0, 2), Vector2(1, 2), Vector2(2, 2), Vector2(3, 2)],
[Vector2(1, 0), Vector2(1, 1), Vector2(1, 2), Vector2(1, 3)]
],
[ // J
[Vector2(0, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
[Vector2(1, 0), Vector2(2, 0), Vector2(1, 1), Vector2(1, 2)],
[Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(2, 2)],
[Vector2(1, 0), Vector2(1, 1), Vector2(0, 2), Vector2(1, 2)]
],
[ // T
[Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(2, 1)],
[Vector2(1, 0), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
[Vector2(0, 1), Vector2(1, 1), Vector2(2, 1), Vector2(1, 2)],
[Vector2(1, 0), Vector2(0, 1), Vector2(1, 1), Vector2(1, 2)]
]
];
List<Vector2> spawnPositionFixes = [Vector2(1, 1), Vector2(1, 1), Vector2(0, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)];
const Map<String, double> garbage = {
"single": 0,
"double": 1,
"triple": 2,
"quad": 4,
"penta": 5,
"t-spin": 0,
"t-spin single": 2,
"t-spin double": 4,
"t-spin triple": 6,
"t-spin quad": 10,
"t-spin penta": 12,
"t-spin mini": 0,
"t-spin mini single": 0,
"t-spin mini double": 1,
"allclear": 10
};
int btbBonus = 1;
double btbLog = 0.8;
double comboBonus = 0.25;
int comboMinifier = 1;
double comboMinifierLog = 1.25;
List<int> comboTable = [0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5];